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  1. #101
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,376
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post

    Lastly but as I'll point out as your not against rescue that I do think its a good cooldown to help people know "yeah you should be not standing there" rather then simply healing a player. Rescue is a very good teaching tool which to your point of they've got to learn, this actually achieves in a effective way.
    Getting damaged and getting a Vuln stack and even dying also accomplishes teaching someone that they shouldn't have been standing somewhere, more effective than rescue which may just disorient someone new to a duty.
    (3)

  2. #102
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    644
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    Its funny because one of the most common suggestions on how to fix healer has Nothing to do with healing as it would be to give them actual fun damage skills to manage, Now like it or not its already a established argument that we should add/keep non heal related tools on healer. So your logic questioning why healers want to keep a support skill already makes zero sense.
    That because asking for the robust healer kit to actually be fully utilized in most content requires tanks have their sustain be nerfed into the ground and/or increase the standard difficulty of low end content. Both garner vastly more ire than asking for an actual damage rotation since that doesn't change how the game plays for everyone that isn't a healer.

    (My personal recommendation is to nerf tank sustain because that was never necessary in older content at all skill levels when I actually mained healer. Right now tanks are way too strong.)

    Anyway, Rescue is still bad. There hasn't been a single argument for it yet that justifies it existing over a very powerful sheild we can toss on endangered players as several of us have suggested.
    (2)

  3. #103
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    99
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I don't get the ego about not healing players for making mistakes but also playing the support role, you signed up to protect and support your allies when queuing for healer or tank, Play DPS if you don't want to help keep people up for making mistakes. It feels like the same weird mentality of "you pull you tank" like HOW dare someone pull ahead I'm the tank, for that I'll not tank anymore. I just don't get why people need some weird ego about being better then everyone else and griefing your team because you don't like they made a mistake or did something you don't like. Most people wont learn from being downed infact if you refuse to rez them they will not be learning much at all.
    Honestly, if anything it's more of an ego boost keeping alive someone who's decided to collect vuln stacks like candy vs just letting them die, plus it gives a bored healer something to do other than just pressing 1111111 with a break every 30s to press 3 or whatever you have your DoT mapped to. I've said before I actually prefer healing dungeons where my party is a little bit bad at the game or just new because it makes things more interesting and actually has me pressing my buttons.

    Anyway, to the actual topic at hand- if you don't want to get rescued, don't stand in the bad. If someone is rescuing to intentionally grief you, report them. If someone rescued you with good intentions but either fell a bit short on the "actually helping" part or you simply don't want them to use it on you, a "hey please dont do that again" can go a long way. If you're intentionally going to greed - tell them "im gonna greed here dw i know what im doing" or something along those lines. Shockingly, communication can go a long way rather than stewing in indignation and then whimpering on the forums about it later.
    And if you want to justify crashing out at someone using rescue on you, play black mage.
    (1)

  4. #104
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,057
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RedLolly View Post
    That because asking for the robust healer kit to actually be fully utilized in most content requires tanks have their sustain be nerfed into the ground and/or increase the standard difficulty of low end content. Both garner vastly more ire than asking for an actual damage rotation since that doesn't change how the game plays for everyone that isn't a healer.

    (My personal recommendation is to nerf tank sustain because that was never necessary in older content at all skill levels when I actually mained healer. Right now tanks are way too strong.)

    Anyway, Rescue is still bad. There hasn't been a single argument for it yet that justifies it existing over a very powerful sheild we can toss on endangered players as several of us have suggested.
    I think tank kits are overtuned, I don't think its 100% on the sustain side, mayhaps warrior But I do think there needs to be a big tuning down on some sustain example Removing magic healing the PLD but keeping H-Sheltron regen Is a good compromise, Nerfing sustain potency is somewhat needed in general.

    Mitigation plays a big part into why tanks are so invincible and never need healing (outside warrior getting a benediction on 25s cooldown that lasts 8s), passive 20% mitigation likely needs to be nerfed along side sustain, To compensate for harder content & fights buff some of healers single target mitigations so tanks can still survive things.

    I just want to be very careful about the sustain nerfing as I think a lot of tanks enjoy some level of self heal as its another active way of tanking, but we can likely agree that at the very least it shouldn't stay at its current levels.


    As for rescue , your generally just advocating for it to change because it has room to mess up, I think that's fine on some skills, If the arguement is "it feels bad to be rescued" over a powerful shield then that's understandable, I think a Shield like that could very quickly be used to hyper mitigate players on things like tank busters and can be used in a lot of cheese situations if not handled correctly, I'm not fully against that idea over rescue though.

    I personally don't see any reason to not remove rescue, other then "it feel bad for me" which is very subjective, I think this game has suffered too much for people complaining and whining about something having room for error, this is why we can't have Black mage with long casts and timers, because theirs actual room to mess up your job if your not playing it correctly, I think room to mess up is perfectly fine in a game like FF14.
    (0)

  5. #105
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,376
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post

    I personally don't see any reason to not remove rescue, other then "it feel bad for me" which is very subjective, I think this game has suffered too much for people complaining and whining about something having room for error, this is why we can't have Black mage with long casts and timers, because theirs actual room to mess up your job if your not playing it correctly, I think room to mess up is perfectly fine in a game like FF14.
    They changed Black Mage cast times because they decided they didn't want to design encounters around them. Not people complaining. A lot of people liked having longer cast times.
    (1)

  6. #106
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    357
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    I was just "rescued" while I was using LB as melee for absolutely no reason but trolling. Remove rescue or let me opt out of rescue, I don't want to deal with this anymore.
    (3)

  7. #107
    Player
    Vynna's Avatar
    Join Date
    Dec 2025
    Posts
    1
    Character
    Mayeon Songlune
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Rescue is a unique, interesting ability that has allowed me and a co-healer to do things such as rescuing each other in p10s to cancel the other getting knocked back and then LB3 when the group failed to make the barrier in Harrowing Hell.

    Or yoinking my tank to the teleporter in the current Extreme so he has more time to make it there after taking his tower solo.

    No. We're already in job homogenization hell, so let's not.
    (7)

  8. #108
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,057
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    They changed Black Mage cast times because they decided they didn't want to design encounters around them. Not people complaining. A lot of people liked having longer cast times.
    I'm pretty sure a big reason why timers was changed WAS because it was seen as annoying to people because any sense of friction to them is bad.

    Cast times, debatably didn't even need to be changed for encounters. Partly it was changed because people complained about them, but they did likely see encounters "benefitting" for blm to change.
    (1)

  9. #109
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    146
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    what kinda parties do some people here play in that they get rescue killed so often lmao
    (2)
    Last edited by theunhappypotato; Today at 03:15 AM.

  10. #110
    Player
    Wawaya's Avatar
    Join Date
    Dec 2022
    Posts
    53
    Character
    Wawaya Waya
    World
    Yojimbo
    Main Class
    Monk Lv 40
    Me think they should add the opposite of a rescue. Like a knockback. Let me push away players that keep following me when we have to spread
    (1)

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