


They specifically said in the patch notes that it was to accommodate the increased speed of high-end fights.I'm pretty sure a big reason why timers was changed WAS because it was seen as annoying to people because any sense of friction to them is bad.
Cast times, debatably didn't even need to be changed for encounters. Partly it was changed because people complained about them, but they did likely see encounters "benefitting" for blm to change.




+1 to opting out.
It seems some number of people have these very niche scenarios they like having Rescue for non-trolling uses. For the rest of us, let us opt out.
Fun fact, arms length cancels it out
Didn't healers use to have Protect and Shell? Just repurpose them and put them back in. Could even keep the physical/magical split so said healer has to pay attention to WHICH barrier they throw out. (IE: Protect won't save someone from magic damage.) Or hell, even split them between jobs. (WHM and AST with Protect, SCH and SGE with Shell, or whatever other combination you want.)
They want to be engaged? They hate the brain-deadness of it all? They want "job diversity"? Fine then, here's a tool that makes them "think" while giving them TWO buttons instead of one for the same function, or otherwise requires two different kinds of healers to cover both defense types in relevant content where both damage types are going out consistently.
Could even use it as an excuse to take away some of the party barriers from tanks to further increase the value of it. Said tanks are always demanding they be able to keep their self/party-heals, right? Surely they won't miss the party barriers that some of them barely even use anyway (looking at you, Cover and Passage of Arms).
And if any tanks complain about losing their party barriers while insisting they keep their self/party heals too? Well, now you have proof that they're just greedy and don't actually care about healers being rendered vestigial. Give and take, and its time tanks gave up SOMETHING if Square-Enix is going to insist the support roles share functions. #MakeGreenMageValid

That's what the Balrog did to Gandalf I think.



You've been hit by the same mechanic 3 times in a row. I don't trust your Shukuchi nor your ability to identify danger.
Not two days ago in Alexandria I got someone who died every single time the boss did the combo mechanic, and then at least three times in the two subsequent fights. You know why he didn't die one more time in those fights?? Because I rescued him. I've seen people learn in real time. Get hit twice, get rescued once, then never make the same mistake again.
Last edited by DiaDeem; Today at 09:32 AM.
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