Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 121
  1. #111
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    812
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wawaya View Post
    Me think they should add the opposite of a rescue. Like a knockback. Let me push away players that keep following me when we have to spread
    Malediction of Water, sadly locked to BLU.
    (1)

  2. #112
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    644
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    I Snip it.
    Nerfing tanks sustain/mit and replacing Rescue with a very powerful mitigation ability healers can use to resist tank busters and emergencies is actually the exact kind of thing many healers are actually asking for.
    (2)

  3. #113
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    644
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Malediction of Water, sadly locked to BLU.
    .... Used to be a White Mage spell.
    (0)

  4. #114
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,212
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'm pretty sure a big reason why timers was changed WAS because it was seen as annoying to people because any sense of friction to them is bad.

    Cast times, debatably didn't even need to be changed for encounters. Partly it was changed because people complained about them, but they did likely see encounters "benefitting" for blm to change.
    They specifically said in the patch notes that it was to accommodate the increased speed of high-end fights.
    (3)

  5. #115
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,376
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    +1 to opting out.

    It seems some number of people have these very niche scenarios they like having Rescue for non-trolling uses. For the rest of us, let us opt out.
    (3)

  6. #116
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    160
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Fun fact, arms length cancels it out
    (3)

  7. #117
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    249
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Daralii View Post
    What kind of replacement skill would you propose that both accomplishes the same job as Rescue (if used correctly) but doesn't affect the person's position and can't be used to grief? I'm curious.
    Didn't healers use to have Protect and Shell? Just repurpose them and put them back in. Could even keep the physical/magical split so said healer has to pay attention to WHICH barrier they throw out. (IE: Protect won't save someone from magic damage.) Or hell, even split them between jobs. (WHM and AST with Protect, SCH and SGE with Shell, or whatever other combination you want.)

    They want to be engaged? They hate the brain-deadness of it all? They want "job diversity"? Fine then, here's a tool that makes them "think" while giving them TWO buttons instead of one for the same function, or otherwise requires two different kinds of healers to cover both defense types in relevant content where both damage types are going out consistently.

    Could even use it as an excuse to take away some of the party barriers from tanks to further increase the value of it. Said tanks are always demanding they be able to keep their self/party-heals, right? Surely they won't miss the party barriers that some of them barely even use anyway (looking at you, Cover and Passage of Arms).

    And if any tanks complain about losing their party barriers while insisting they keep their self/party heals too? Well, now you have proof that they're just greedy and don't actually care about healers being rendered vestigial. Give and take, and its time tanks gave up SOMETHING if Square-Enix is going to insist the support roles share functions. #MakeGreenMageValid
    (0)

  8. #118
    Player
    EmilySummerstar's Avatar
    Join Date
    Jan 2022
    Posts
    78
    Character
    Emily Summerstar
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    That's what the Balrog did to Gandalf I think.
    (2)

  9. #119
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,702
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    You've been hit by the same mechanic 3 times in a row. I don't trust your Shukuchi nor your ability to identify danger.


    Not two days ago in Alexandria I got someone who died every single time the boss did the combo mechanic, and then at least three times in the two subsequent fights. You know why he didn't die one more time in those fights?? Because I rescued him. I've seen people learn in real time. Get hit twice, get rescued once, then never make the same mistake again.
    (5)
    Last edited by DiaDeem; Today at 09:32 AM.

  10. #120
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    533
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alicie View Post
    Fun fact, arms length cancels it out
    Yes, let me use my only charge of Arm's Length that I'm supposed to be using for uptime to combat healer trolling.
    (1)

Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast