
Originally Posted by
ForsakenRoe
See, the thing is, when we had 60 levels as our cap, but 30ish actions to learn to fill our bars with, it necessitated a lot more actions being learned in the 1-50 section of levelling. With the level cap being 100 now, but the same 30ish button limit, there's more focus on making the endgame feel like you're learning new things a lot (every 2 levels), which results in the early game for some jobs feeling empty. WHM, in particular, has an entire 12 level section of levelling where the only thing they learn is a trait that increases their damage by 10% passively. Look at something like RPR, or VPR, where their Enshroud/Reawaken, the core thing the Job is built around, doesn't unlock until 80/90 respectively, resulting in any gameplay below those levels feeling pretty bad by comparison. At least PCT gets to have Hammer and 2 of the 4 Mog/Madeen Muses (plus the Mog itself) at lower levels
This could be addressed somewhat by having lower level versions of actions, which later upgrade. For example, we were just given 'Plenary Indulgence now grants 10% mitigation effect' in this patch. Okay, that's cool. Why not have Protect come back at like, level 8 or 10, as a lower level version that only does the Mit, and not the bonus healing effect, which then upgrades to Plenary later whereupon it gains the bonus heal effect? Why not have Divine Seal return at level 40ish for WHM, providing a % increase to Healing Actions under its duration, which then upgrades later to Temperance, at which point it gains Mitigation in addition to the % Healing increase effect (causing Temperance to function as it now does)?