I don’t like when jobs get changed just for raid design. Not everyone raids, and it kinda sucks when a job loses the cool stuff that made it feel unique. Like with RDM dashing in to slash was peak RDM fantasy, now they can just slash the air from range and it looks weird. That’s a downgrade in every way unless you raid and even then it’s not really ‘better,’ just more convenient. My bigger worry is what if they keep pushing it toward full ranged next expansion, stripping out all the melee flavor.

I think gutting jobs for raid convenience is bad. But at the same time complaining about skill expression feels kinda overblown to me, personally. It's not like RDM was hard before, the parts of RDM that were hard are still there, you just don't have to go into Melee anymore during burst. You still have to slidecast, squeeze in as many quickcasts of your big damage without having to use Jolt and so on.

I don’t like jobs being made rigid for raiding, but honestly this RDM change isn’t nearly as bad as what happened to Black Mage. That's just my opinion, though.