


Have to confess, have only skimmed over the patch notes as am at work and can't really focus on that - but I can't really make much sense of the changes they've made to Gunbreaker.
I feel like gnashing fang having 2 charges and bloodfest being on 60sec instead of 2min is pretty cool, not so sure about how the max 6 cartridges are gonna feel like.
At this point they should just make every job 1 button cause they don't want jobs to have any challenge and instead just have fights be the challenge
at least be honest about it
The lobotomization of RDM is... the melee combo being ranged on the 2-min window? And having all GCDs be fully buffed during the 2 min burst windows?
Will feel better at max level. Outside burst, it will feel worse below 100, since you'll then be pooling the Gnashing Fang combos for No Mercy for lack of the Lionheart combo. It could probably be fixed by making Bloodfest give a free Gnashing Fang combo before level 100.
Last edited by BokoToloko; 12-16-2025 at 07:23 PM.
It's basically like Monk's Chakra - You are able to overcap during the Bloodfest burst to spend it quickly and anything banked before it (due to various reasons) is not gone.


Bloodfest is on a 1 minute CD, now gives 3 bonus carts that stack with the normal 3, so can hold 6 total. Double Down is now 2 carts, Gnashing is still 1, but got 2 charges so it doesn't drift.
It means that going into burst every minute, NM and BF will give you all the resources you need. Only way to overcap carts is with combo-finisher.
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