Quote Originally Posted by Absurdity View Post
The issue I'm seeing is that this is CBU3/CS3 we're talking about here. Dungeons got dumbed down for the trust system already so who is to say we aren't getting a monkey's paw with the auto-run as well?

I can already imagine extremely simplified terrain layouts just so the auto-run doesn't get stuck on things when pathing to the quest objective.
Trust system exists for people wanting to play alone, I don’t see the connection with it and the fact dungeons are all same easy design.