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  1. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Queen-Mog View Post
    Fights dont last long enough outside of dungeons and raids yes, however, even when in a party in the overworld, charging the limit break takes far too long. There is also those moments where someone d/cs in the dungeon and when they rejoin, you lose the entire LB because 1 person d/c for a moment.
    Then just fix Limit Breaks?
    • That they're unusable while solo instead of immediately available up to LB1 is entirely arbitrary.
    • That it takes 4 people for an LB3 instead of just 2+ is entirely arbitrary.
    • That it takes 8 people for an LB3 instead of just 5+ is entirely arbitrary.
    • That they're lost when a player d/cs instead of basing the max charge off party size including offline players (the only "exploitability" of which would be in situations that don't remotely matter anyways) and not disrupting charge to lower ranks at all... is entirely arbitrary.
    Just flip the switch on each the other way. Done. No need for a second muddled version of LB. Just have one actually decent one instead.

    It wouldn't bloat the UI as it would just be a bar similar to the limit break gauge and upon using it, would change your main hotbar into the Trance hotbar of 4-6 skills.
    An extra action. Being briefly reduced to a mini-kit as it puts you into vehicle mode. Needing to order the replacement skills hotbar to fit in at all with your original button-flow, assuming they're even customizable at all.

    The first sounds like bloat. The rest sounds like pure annoyance unless extremely well leveraged, which this --as a mere extra gimmick-- does not seem likely to be.

    That seems, yes, like bloat to me. It seems most likely to be convolution for at best something only almost net-neutral.
    (3)
    Last edited by Shurrikhan; 11-27-2025 at 05:56 PM.