Now that I think about it, I remembered that jobs are balanced not for dungeons or trials but for ultimate level fights. All of this mitigation and self heals make more sense there but because of ultimate balancing, everything else is terribly broken.

I wish they had tuned jobs for normal content and adjusted ultimates to work within that tuning. This is the problem they had with content design, oops it’s all savage. Why? Because they make savage first and then try to turn it down to normal levels instead of the opposite. They really should make normal first and then crank it up to savage. Crazy idea eh?