So... Why not let healers tank?

They could:
* Add Protect and Shell to Healer Role Actions, where Protect is a 30% mit and Shell is a 10% mit with healing potency buff. Both oGCD and with low CD.
* Buff self healing potency of regens, Kardia potency and the potency of Eos' healing (the Scholar)
* Revamp Cleric Stance to act like a nerfed tank stance and add it to Healer Role Actions (i/e, if tank stances aplify aggro generated by 10x, let cleric stance up that by 5x)
* Let healers have as much DEF as a Dragoon or Monk and let Tenacity upgrade healer's defenses (enabling Tenacity healer builds)
* Actually add a damage rotation. Even if it's just a 1-2-3 combo (that's not great, but it's a begginning)
* Buff:
- WHM:
-> Aquaveil - From 15% mit for 8s to 20% mit for 15s
-> Asylum - Add 10% mit
-> Temperance - From 10% mit to 15% mit
-> Divine Caress - Duration from 10s to 15s
- SCH
-> Fey Illumination: Now mit all damage at 10%
-> Sacred Soil: Now party suffer 85% of damage
-> Expedient: Mits 20% or 10% but inreases flee by 30%
-> Seraphic Illumination: Mits all damage by 15%
- AST
-> The Bole: Now it mits by 15%
-> Sun Sign: Now mits by 20%
-> Collective Unconscious: Not cancelled if AST moves or do another action
- SGE
-> Kerachole: Now mits 15%
-> And... I dunno where to put other mits. Maybe create more bittons to them?