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  1. #71
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    558
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    The reason things are like this in the first place is because most of the player base can't handle what you are requesting. You can run 10 experts today and half the players you meet don't use CDs (healing, dps, or tank mit), don't know what uptime is, can't figure out how a mechanic works after seeing it, don't know how their rotation works, etc. Square is forced to design dungeon content against players that legitimately struggle to play their jobs. That struggle with dungeon content tier difficulty.

    It's a miracle that we saw dungeon mechanics ramp up a bit with this expansion. Unless Square finally says "git gud" and allows players the horrible experiencing of possibly wiping, what we see today won't meaningfully change.
    Even then the "ramp up" has been a mixed bag as half of it is actually good design with complexity and the other is hoping your ISP actually registered you were in the safe spot when SE demanded it and the game in front of your eyes said you were. I like DT's battle design so much, but when I keep dying under the upped speed despite having great internet for my area, it's demoralizing.
    (0)

  2. #72
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,555
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RedLolly View Post
    Even then the "ramp up" has been a mixed bag as half of it is actually good design with complexity and the other is hoping your ISP actually registered you were in the safe spot when SE demanded it and the game in front of your eyes said you were. I like DT's battle design so much, but when I keep dying under the upped speed despite having great internet for my area, it's demoralizing.
    This is where I would like to see them get rid of one shot mechanics, and use stacking debuffs that make things worse for you and ultimately, and end either in your demise, or cessation of all of your DPS. For the raids, I would have you take so many stacking debuffs and you die. For dungeons it would mean that you are unable to DPS for period of time. This would force more creativity and encounter designs and make for more forgiving experiences for people, especially who have latency issues.

    I would also add an option where healers can remove so many debuffs with a long cool down spell. This would make for greater flexibility and allow a team to carry someone who might be having issues, but is otherwise a good player or a friend.
    (1)

  3. #73
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    558
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hyperia View Post
    This is where I would like to see them get rid of one shot mechanics, and use stacking debuffs that make things worse for you and ultimately, and end either in your demise, or cessation of all of your DPS. For the raids, I would have you take so many stacking debuffs and you die. For dungeons it would mean that you are unable to DPS for period of time. This would force more creativity and encounter designs and make for more forgiving experiences for people, especially who have latency issues.

    I would also add an option where healers can remove so many debuffs with a long cool down spell. This would make for greater flexibility and allow a team to carry someone who might be having issues, but is otherwise a good player or a friend.
    That makes me wonder if maybe making the nerfs we take from vulnerability and brink of death worse might be better than things that kill you in 2 hits.
    (0)

  4. #74
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    288
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    The vulnerability system is flawed and it affects non tanks much harder.
    How many times we see tanks with 6+ stacks of vulnerability and it barely makes any difference.

    It would make more sense if these stacks were also role based:

    DPS: Damage Down
    Healer: Heal Down
    Tank: Mitigation Down

    That said, let's be honest, they need to decide if they want a trinity system.

    You can't have a trinity system and then not enforce it lol
    (6)

  5. #75
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    300
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    If you remove healing thing from tanks then nobody will solo maps anymore. Most people enjoy soloing maps and so do I. I have done plenty of new level 100 map solo on either Paladin or Warrior. It's not easy but with proper cooldown management it's possible. May also had better experience with Paladin as I endured more than with Warrior.

    GNB and DRK are the ones that can't solo anything reliably as they have meager heals and that's totally fine. Not every tank should be equal.

    Edit: Heals from warr are also useful when you run dungeons with people who are afk, stand in aoes, die 99x times and say "sorry first time" and chat more than they follow mechanics, yeah. Your abilities may save someone and prolong dungeon run instead of wipe.
    (0)

  6. #76
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    211
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Hyperia View Post
    The no healer ultimate and savage runs would like to have a word with you.
    Are you referring to those extremely niche setups that you see the videos of by hyper-skilled groups ?

    Because that would be a incredibly poor example, especially since the first no-healer FRU clear involved 4 Paladins a Red mage, Pictomancer, Reaper and Dancer.
    (0)
    Last edited by NaoSen; 11-21-2025 at 12:57 AM.

  7. #77
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,029
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    If they don't want you to clear it without healer by design, then they wouldn't make it possible no matter what you did. They've gone back to fix odd stuffs like EX Ramuh being doable without tanks. In the case for healers? They.just.don't.care.

    Yup, perfectly healthy thing :P
    (7)

  8. #78
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,555
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    If they don't want you to clear it without healer by design, then they wouldn't make it possible no matter what you did. They've gone back to fix odd stuffs like EX Ramuh being doable without tanks. In the case for healers? They.just.don't.care.

    Yup, perfectly healthy thing :P
    I have a feeling that healers as a job will be phased out and transformed into Support.

    This means they will support the tanks and DPS with beneficial spells as well a some healing. You will have ranged support (magical) as well as melee support (slashing/piercing weapons). Having one range and one melee style support would allow for different types of gameplay for their DPS component of their role. They won’t be as potent as a dedicated DPS but their utility would make up for that as the haste, damage up, mitigation shields would be all for them.

    As a career white mage, I could work with a change like this as we are already mostly there.
    (0)

  9. #79
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,875
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MayuAmakura View Post
    If you remove healing thing from tanks then nobody will solo maps anymore. Most people enjoy soloing maps and so do I. I have done plenty of new level 100 map solo on either Paladin or Warrior. It's not easy but with proper cooldown management it's possible. May also had better experience with Paladin as I endured more than with Warrior.

    GNB and DRK are the ones that can't solo anything reliably as they have meager heals and that's totally fine. Not every tank should be equal.

    Edit: Heals from warr are also useful when you run dungeons with people who are afk, stand in aoes, die 99x times and say "sorry first time" and chat more than they follow mechanics, yeah. Your abilities may save someone and prolong dungeon run instead of wipe.
    Maps literally have solo maps for this exact reason. Not so you can use overpowered tanks to solo 8 man maps

    And I’m not sure “hey guys I’d rather chat than play the dungeon” is a great excuse either for why tanks should have that much margin for error
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #80
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    352
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by Hyperia View Post
    I have a feeling that healers as a job will be phased out and transformed into Support.

    This means they will support the tanks and DPS with beneficial spells as well a some healing. You will have ranged support (magical) as well as melee support (slashing/piercing weapons). Having one range and one melee style support would allow for different types of gameplay for their DPS component of their role. They won’t be as potent as a dedicated DPS but their utility would make up for that as the haste, damage up, mitigation shields would be all for them.

    As a career white mage, I could work with a change like this as we are already mostly there.
    Idk maybe we can just get better mitigation and then run everything solo as overpowered sages? It sounds like a fair deal to me.
    (0)

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