I would really like if dungeons had slight variations each run, some forced on the players (in one run one path may be blocked by overgrown plants or debris, then it may be open in another run) and some that they can choose (similar to variant, how some choices lead to some mechanics happening - in exchange for more loot? or straight up swap the boss?). It'd made roulettes more fun for people helping newbies, while giving new players this sense of adventure as well? Winding paths that take you to unexpected places, levers and puzzles you can interact with, diverging paths that take you to different bosses...
Re: Flying
I love flying. The issue is that zones are really large and really sparse. It's a pain to walk through when you can't fly, and boring to see when you can. Making them smaller but more dense would help a ton imo. And I'd love the return of those interesting little details they had around the map in ARR and HW, like the hidden chained dragon that's still alive in the Western Highlands.


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