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  1. #1
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    510
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100

    Please make future Dungeons LESS like hallways...

    I might be in the minority, but I thought it was a mistake for SE to take an axe to the old ARR dungeons and strip all the uniqueness and individuality out of them by turning them into the same pretty-but-lifeless hallways that all the current dungeons are nowadays. Granted the main scenario ones were always a little too outlandish with how long they were, but for those that remember the original 8-mans, you could see that they tried different interactions with environmental elements and for people to be able to have different roles while going through them.

    One of the things that's making me (and perhaps others) turn their brains off while doing dailies is how there's just nothing challenging about dungeons... it's just drag everything to a wall, nuke, boss, repeat until main boss. It's so copy-paste that it's gotten old. There's nothing stimulating about doing the same thing in every dungeon.

    Variant dungeons were cool in that there are alternate methods for approaching them, but they can take longer than a typical leveling dungeon and I'm not asking for the new dungeons to just be variants... but it would certainly add something if new dungeons had some unique properties to them. Do we really have to do the same pattern over and over for the leveling dungeons? Maybe return to a concept where you don't have to kill everything you see? Where you could allow for some sneaking around? Or have a mid-boss scenario that's not just a big enemy but could be some other challenge? Something involving teamwork maybe?
    Of course I'm not saying dungeons should take longer overall, but I think you could totally tailor these so that they could still be completed in roughly the same time as current dungeons. Just SOMETHING different.

    So yeah, maybe controversial, but I think we actually need to return to how dungeons used to have their own personalities.
    (36)
    Last edited by Gaddes; 11-13-2025 at 04:38 AM.

    "Well, it's no Vana'diel, but it'll have to do..."