Quote Originally Posted by hydralus View Post
I suppose I could get down with that idea. The MSQ is already a pretty single player experience.
Actually the opposite. Dungeons are linear because they are multiplayer. They need to make sure all 4 players are on the same page, and have the same goal: clear the dungeon. You can get away with a lot more nonlinearity in single player games, just look at open world games like Breath of The Wild or the Far Cry games.