I honestly think relics in FFXIV suck. They're not BiS until the end of the expansion and its always for some basic grind that isnt challenging just so casuals can feel good about themselves

I honestly think relics in FFXIV suck. They're not BiS until the end of the expansion and its always for some basic grind that isnt challenging just so casuals can feel good about themselves
The Bozja system is best with options to get it outside as well but such options shouldn't always be the best. One-time steps can be done either inside or outside. Also make sure the Delubrum Reginae Normal part gets updated to give more fragments and be able to be acquired in the Savage version, too, as it's the biggest roadblock.



This won't happen. But it should start at the beginning of the expansion and level with you to cap and then be updated each patch. Fates and other steps would be way more acceptable if it was at the start when people are actually doing them. Another option two fold first use allied tribes stories to tie into the weapon quest. And second unlock level cap for old dailies as the new ones would be tied to the weapon. The society quests allow for repeated grind and time gating. While not being rng annoying. Also putting players in open world zones to play together. They are also an easy adjustment with token costs if they want to speed people up through a step later in the expansion lifecycle.

Some unique buffs, like the ones they are implementing for the crafting and gathering tools, would make them stand out a lot more than the stat sticks they are. The only one I can remember is like that is the Eurika one, and only at the end you got a buff with them. I do not think having them give a buff in OC is too much to ask to at the very least give them some measure of power besides a savage weapon that is purple.
It would be cool if they did not drop in item level for Fates in DT and maps. Just give them something of an advantage connected to the expac.




10 special attribute on the relics would be so damn easy to implementSome unique buffs, like the ones they are implementing for the crafting and gathering tools, would make them stand out a lot more than the stat sticks they are. The only one I can remember is like that is the Eurika one, and only at the end you got a buff with them. I do not think having them give a buff in OC is too much to ask to at the very least give them some measure of power besides a savage weapon that is purple.
It would be cool if they did not drop in item level for Fates in DT and maps. Just give them something of an advantage connected to the expac.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

I am someone who have never grinded a relic weapon, the idea of a Relic weapon is something of accomplishment a player should work for.
I severely dislike leaving things up to chance, so the journey should have no random drops included to gatekeep certain people for an arbitrary random amount of time.
There should be no mindless grinds for tomestones.
Everything that progresses the relic weapon must be done through solo-player duties / accomplishments. Get X material from X boss. I dont raid, but I would be fine if there was an incentive to collect a specific thing from an extreme trial, however drop chances of these components should be 100%.
Perhaps even incorporate reaching a specific floor of a Deep Dungeon (say if DT's relic weapon required reaching or completing the newly implemented deep dungeon) or requiring players to engage with current content like occult crescent in some manner.
I'm perfectly fine with some stages of a relic weapon being gatekept by player skill level, despite not being a hardcore player myself, because items having certain prestige does help push people into bettering themselves, which is something i can admire in an item.
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