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  1. #1
    Player
    Masha_Awandah's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    45
    Character
    Masha Awandah
    World
    Coeurl
    Main Class
    Dragoon Lv 100

    Relic Weapons: What do you want them to be?

    As the title says, I want to know what everyone wants the relics to be. Not for the sake of debating over which is the best or correct one, but rather just to get an idea of what the consensus is, assuming there even is one. I some times have trouble getting a clear idea of what the general desire of the fanbase is, so I'm hoping to get a clearer picture this way.

    I personally want Bozja 2.0. I enjoy field operations, and I think Bozja was the best version of the concept we got. Whether it's using Lost Actions to alter your combat options or Essences to adjust stat, it gives me a ton of options for customisations that you don't get outside of it.

    Relics steps were mostly good, and having the option to do content outside of Bozja for people who don't like it was a great idea. Locking later steps behind Bozja progress was dumb however.

    I also loved the more social aspect of it, seeing veterans helping new players, people just goofing off in shout, even if I'm usually quiet in my corner, that sort of thing was fun to participate in.

    Anyway, I wish to know what everyone wants. At least so I can understand you all a bit better, one person at a time.
    (0)

  2. #2
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    457
    Character
    Kiroh Blackthorn
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Bozja was so nice. I don't understand why they took the worst parts of Bozja and Eureka and made Occult Crescent. I agree that locking steps behind Bozja progress was irritating. While I didn't mind it, getting into that one raid that required a timer was just awful. Later on they fixed that by having it just an actual raid instance you could queue up for. Gathering the items in Occult Crescent was doable but a bit of a nightmare. Since things only dropped from certain sections of the map. So you had to rely on fates popping up and hoping you'd get to them in time. Playing content outside of Occult Crescent is a step in the right direction, particularly the step they had where you had to queue up for dungeons and raids. This was good for the following reasons.

    -It let you queue for content that newer players might have been trying to get through.
    -It made you actively play different parts of the game and help alleviate queue times for others.
    -It let you do things other than the current grind of Ex Roulette or the current 8man/Alliance Raid.

    They should keep the formula of one step being a grind. Then the following step just being tomestones. That flows way better than past relics.
    (3)

  3. #3
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    462
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I want it to be a grind. I don't understand people who want these weapons to be 1500 tomes to turn in. You have people complain there's no content then they complain that things take too long to grind it makes no sense. Relics should be the weapon you have to grind your butt off to get. Not all content should be made for people who just want to afk in limsa and play other games.
    (6)
    Last edited by Kelg; 11-10-2025 at 03:55 PM.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,733
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    There is no point in this debate. After 10 years of SE going in circles, it's clear that everyone is split and that they cannot please everyone.

    I want them to be earned. For that reason, ARR's version is good. Heavenward's is good. The problem with those was they didn't involve new content, so Eureka's was an improvement and was pretty good. Stormblood's involved RNG stats, which wasn't good, but thankfully it doesn't matter post-Stormblood.

    Shadowbringers partially solved the problem of people wanting to get all the relics and that being too grindy, but the issue was farming DR or going through Deep Dungeons for a "chance" wasn't fun, and doing the new content wasn't the "most efficient" way.

    Dawntrail's version of the relics seems the best version. They are making you earn the relics, doing things like you did in ARR and new content being the "most efficient way", but they entirely solve the problem of people wanting to get all the relics by making subsequent relics involve just tomestones. This problem needed solving simply because we have somewhere around double the jobs we had in ARR and Heavensward, where getting relics for all jobs was already a lot.

    Many players prefer farming old braindead content like Crystal Tower and O3; many others prefer tomestones and many prefer to "earn" them. The playerbase is split and there will always be someone that is unhappy. I know just from being on these forums for years:
    • When you have to do new content, people complain they want to farm old braindead content like O3 and Crystal Tower.
    • When doing old content is the most efficient way, people complain the relics don't involve new content and that SE isn't adding new content.
    • When it's handed to you through tomestones like in Endwalker, people complain SE is lazy and didn't put effort into the relic system and that there's nothing to do.
    • When it requires grindy things like atma farms, people complain that it's not handed to them like they were in Endwalker. These complaints fall silent after a week or few when they get through it, showing that it's not really a long-term problem and that these complaints should be ignored and seen as venting.
    (8)

  5. #5
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    What i want is similar relic weapon grind like we had back in Heavensward that allow me grind relic weapon steps at my own phase without being forced to grind relic weapon steps as fast as possible.

    Biggest problem i have with field operation relic weapons is that they require having a party which is impossible for me when no one wants me in their party, i don't want being forced to join very active free company and of course i hate being forced to grind field operation relic weapon steps as fast as possible when once new field operation area gets added, the older field operation area pretty much dies instantly.

    Yes i know i can do field operation solo but due to their rogue lite elements where dying cause loss of exp and levels makes doing field operations solo way too risky and doing Occult Crescent solo is pretty much impossible due to FATE's being completed in seconds and critical encounters requires having a party to do when without getting heals and not doing boss mechanics perfectly makes doing critical encounters solo impossible for me when not even dying is not a option due to no one will resurrect me and i have to respawn but respawning always cause loss of critical encounter rewards.
    (0)
    Last edited by UNDEAD10000; 11-10-2025 at 04:43 PM.

  6. #6
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    736
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    I think Bozja was the perfect middle ground for the relics.
    It was tied to the field zone while also giving the option of outside farming, it had an interesting story around them and a mix of harsh grind once and the rest easier.
    The CLL stop was stupid though.

    I personally don't mind tomestones being an option after the first grind simply because there are people nowadays who like that but imo I want to be able to do the first step again and I think the tomestone costs should be higher because in the end, relics are supposed to be a grind and a "symbol of time investment".
    My problem here is that I don't even have the option the second step upwards and that they have been reduced to "catch-up weapons".

    The grind itself is one thing, the other is to make that interesting.
    The books in ARR were actually a good idea but badly implemented (nowadays with Khloe's method it would be far better) and I think that should be the way for a grind.
    Some paper to wrap the grind in. Make it fun.
    I like such grinds because I have a goal I can slowly and relaxed work forward to and having those middle goalposts makes that better.


    That said, I think the entire system needs to be restarted and reworked though.
    This game needs change and relics are one thing that is completely stuck in the past, not only from gameplay but also from a story perspective.
    I am tired of Gerold and Rowena's stupid business and drama. The callbacks were funny the first few times but at this point it is just ridiculous and stands in the way of potential worldbuilding and character stories.
    Just imagine we find an old forge from an old era and use it to reforge a weapon by ourselves.

    Personally I think the relics should always be a grind with several options but they should be different in each expansion, be it in story or acquisition.
    They should be a time investment though, no matter if it involves a normal grind or tomestones as a second step option because that has been the entire purpose of them.
    The problem with them is the same as with the jobs. They have been changed for another target audience and now we have two fronts of players regarding them.


    Edit:
    Forgot something:
    Relics should also have extra stats for their specific content like for example the field zones if they play a role there.
    (3)
    Last edited by Voidmage; 11-10-2025 at 05:19 PM.

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,733
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    Biggest problem i have with field operation relic weapons is that they require having a party which is impossible for me when no one wants me in their party
    I am very confident I could get the relics solo in Dawntrail. I've solo'd most Critical Engagements. The FATEs are easy to solo if they aren't overscaled (and you can run away and re-engage to try and rescale HP). Full credit can be obtained from FATEs and CEs by playing a tank with stance on; no party is actually needed.

    I was able to solo each Eureka area's relic steps when they made the special item buyable, which happened after each new area was released or in 5.0. This was before we had Echo and numerous other buffs/nerfs and free elemental gear on the market board, so it's more realistic for average players to solo now.

    I don't remember about Bozja. You are a bit stuck if you haven't done its initial story because then you have to find a way to get through CLL, DR and Dalriada. But I think after that it's pretty soloable.
    i know i can do field operation solo but due to their rogue lite elements where dying cause loss of exp and levels makes doing field operations solo way too risky
    That isn't true. In Bozja, doing 3 skirmishes in the third section of Zadnor completely restores all your EXP. Same in Occult Crescent. Moreover, these levels do not affect your attack power or incoming/outgoing damage, so it's actually irrelevant.

    I died several times solo farming gold and just continued farming it because it didn't matter. I continued soloing CEs and FATEs even if I died to one of them, because it didn't matter.
    doing Occult Crescent solo is pretty much impossible due to FATE's being completed in seconds
    This really doesn't happen all the time. It varies a lot. For example, if people are doing a CE or FT they will probably ignore the FATEs. Or you can try to get into a dead instance or do it when less people are in the content, such as the middle of the night or when new content releases that pulls everyone away.

    Overall, I find it hard to believe everyone would not want you in their party. So many people play this game that there are always people that don't know who you are, and will invite you regardless of what reputation you think you have. And in the worst case being a tank and producing as much enmity as you can will work, and you can level up Phantom Jobs and obtain gear to boost your damage (and thus enmity generation).
    (2)

  8. #8
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    924
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Honestly I think DT system is the best version. You have field operation but also can do content outside of it to grind your relic. Afterwards you only need to do tomestone grind for the other weapons.
    The problem is occult crescent feels half baked and not well designed. They need to be bolder with their quest design, don't just make us do FATE grind, slap RNG on and call it a day.
    Phantom jobs being boring doesn't help thing as well imo.
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,610
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I think most people seem to agree that they need to be something that you can work slowly over time and isn't obtained within an instant. Call it grindy, effort, or just playing the game, whatever works for you.
    What's the most contentious is the content that should be used to obtain them, if it has to be recycled content, new stuff like field ops, or even deep dungeons, etc.

    Personally I don't see myself enjoying them as long as pve and overworld based activities remain in that deplorable state. I'm on the fence with Bozja because on one hand we had potentially engaging systems like lost essences and fun endgame with CLL/Dalriada, but then we had very mid stuff like Delubrum with the thrice comes ruin bullshit, and most of all, the rest was just -drumroll- fate farming to level mettle and progress in the area to even access aforementioned content.

    I also have no idea why people continue to repeat that strawman about players supposedly complaining about the time it takes, because as far as I've seen it's never been about the time it takes nor the grind, but the atma rng fiasco, or some of the debatable systems they've come with.
    (1)
    Secretly had a crush on Mao

  10. #10
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I am very confident I could get the relics solo in Dawntrail. I've solo'd most Critical Engagements. The FATEs are easy to solo if they aren't overscaled (and you can run away and re-engage to try and rescale HP). Full credit can be obtained from FATEs and CEs by playing a tank with stance on; no party is actually needed.
    I know i can solo Occult Crescent FATE's but problem is that they gets done in seconds by these +40 player farm groups and my only option is simply camp one of the FATE spawn locations and hope i able to get few kills before these +40 player farm groups gets in the FATE area.

    I very rarely play as tank (i usually did play as paladin) currently when i started to getting massive amount of hate from healer players for not playing as tank perfectly to keep my self alive without any help from healers in normal group content.


    Quote Originally Posted by Jeeqbit View Post
    I was able to solo each Eureka area's relic steps when they made the special item buyable, which happened after each new area was released or in 5.0. This was before we had Echo and numerous other buffs/nerfs and free elemental gear on the market board, so it's more realistic for average players to solo now.
    I started to do Eureka when the second map of Eureka got added but sadly the first map was mostly dead that even if i did spend hours looking for group, no one simply wanted me in their party and no one wanted form party with me either.
    And i didn't able to buy special item to get relic gear either when getting crystals was pretty much impossible for me when i didn't able to solo almost any of the FATE's and FATE's i did able to solo, i had to kill enemies one by one while avoiding aggroing 2 or more enemies once at all cost but this was extremely slow progression when drop rate of crystals was very low, so my only option was give up trying to to Eureka.

    Quote Originally Posted by Jeeqbit View Post
    I don't remember about Bozja. You are a bit stuck if you haven't done its initial story because then you have to find a way to get through CLL, DR and Dalriada. But I think after that it's pretty soloable.
    That isn't true. In Bozja, doing 3 skirmishes in the third section of Zadnor completely restores all your EXP. Same in Occult Crescent. Moreover, these levels do not affect your attack power or incoming/outgoing damage, so it's actually irrelevant.
    I gave up trying to do Bozja pretty much instantly when i didn't even able to solo any of FATE's and even soloing very first normal enemies right outside of very first safe zone was so hard for me that i ended up losing exp lot more then i able to gain exp.

    If levels dosen't matter in Occult Crescent, then why i take lot more damage and i do lot less damage to the enemies that have higher level then i do?

    Quote Originally Posted by Jeeqbit View Post
    I died several times solo farming gold and just continued farming it because it didn't matter. I continued soloing CEs and FATEs even if I died to one of them, because it didn't matter.
    This really doesn't happen all the time. It varies a lot. For example, if people are doing a CE or FT they will probably ignore the FATEs. Or you can try to get into a dead instance or do it when less people are in the content, such as the middle of the night or when new content releases that pulls everyone away.
    My best option to do Occult Crescent solo is to either wait for next zone of Occult Crescent being added to the game which usually makes first area mostly dead or wait for next expansion that makes Occult Crescent completely dead content.

    Quote Originally Posted by Jeeqbit View Post
    Overall, I find it hard to believe everyone would not want you in their party. So many people play this game that there are always people that don't know who you are, and will invite you regardless of what reputation you think you have. And in the worst case being a tank and producing as much enmity as you can will work, and you can level up Phantom Jobs and obtain gear to boost your damage (and thus enmity generation).
    I haven't tried to look for group in Occult Crescent because i fear getting in trouble for not doing everything perfectly which is why i haven't tried doing any of end game content since 2.0 when i tried to do The Coils of Bahamut raids and i ended up having very bad experience with it.
    And trying to looking for group in Eureka was the last time i ever tried looking for group when spending multiple hours multiple times without getting any parties, i came to conclusion, that no one want me in their party and don't want form party with me.
    (0)

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