I miss the 1HP Superbolide and people used to have macros for that too, the new version is just naff. As far as Living Dead goes though, I don't think there's a major issue with it, for myself I do see a tank having to invuln as a failure on my part but that doesn't mean I can't or shouldn't play into it when it is used. That said, I will pull people out of it if it becomes clear to me that it's not going to pop. I think it's just one of those things, healers should know how the tanks work (especially the invulns) just like tanks should know each healer's big cooldowns (Temperance, Neutral Sect, Synastry, etc) for much the same reasons.


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