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  1. #161
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,351
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by yesnt View Post
    Add an accessibility mode to the game for casual content. Let disabled or older players get simplified hotbars. Give them more and clearer instructions to solve mechanics. It does not hurt me.
    This exists, it's called duty support. they are also adding the lives system to dungeons so you can get carried by the scions

    can also play tank, you're immortal as a tank in dungeons pretty much
    (5)

  2. #162
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    766
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I wish they'd make content easier but rotations harder/more complex. Expressions of skill should be in rotational gameplay rather than increasingly elaborate and esoteric song and dance routines they have to come up with.
    (6)

  3. #163
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,075
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raim View Post
    I wish they'd make content easier but rotations harder/more complex. Expressions of skill should be in rotational gameplay rather than increasingly elaborate and esoteric song and dance routines they have to come up with.
    and unless one's doing blind runs all the time that skill expression drills down to how well they can follow a guide
    (3)

  4. #164
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    The more high pace of the combat encounters is about the only thing keeping dawntrail afloat for me atm. There is plenty accessibility via the npc's you can run content with and other normal content other players can easily carry you through. I've no interest in seeing combat slowed down for a few people. There's plenty you can do in this game, the last thing the combat needs is further slowed and dumbed down ty.
    (1)

  5. #165
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    89
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Raim View Post
    I wish they'd make content easier but rotations harder/more complex. Expressions of skill should be in rotational gameplay rather than increasingly elaborate and esoteric song and dance routines they have to come up with.
    You don't do savage. What content do you want made easier? I genuinely want to know what you find hard about the content you do.
    (1)

  6. #166
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,775
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    You don't do savage. What content do you want made easier? I genuinely want to know what you find hard about the content you do.
    I don’t understand how that’s the point you got from their comment

    They want rotations to be made more complex; this would be counterbalanced by easier encounters across the board. I don’t see how you read that as wanting things made easier
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #167
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    89
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I don’t understand how that’s the point you got from their comment

    They want rotations to be made more complex; this would be counterbalanced by easier encounters across the board. I don’t see how you read that as wanting things made easier
    My point is that you can't make the content that dude does easier. It's already braindead. I wanna know what they find hard about that content, as those aspects are the things that would be made easier per their request.

    I was then going to jump off and point out that complex encounter design and complex job design can coexist if people put in even a little bit off effort to improve themselves, but I'm going to wait for this guy to respond before I go into that.
    (2)

  8. #168
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,775
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    My point is that you can't make the content that dude does easier. It's already braindead. I wanna know what they find hard about that content, as those aspects are the things that would be made easier per their request.

    I was then going to jump off and point out that complex encounter design and complex job design can coexist if people put in even a little bit off effort to improve themselves, but I'm going to wait for this guy to respond before I go into that.
    You 100% can make current casual content easier when it’s passed through the lens of more complex job rotations and that’s fine

    Your average player isn’t juggling M8N with HW SCH and nor should the game expect that

    That’s the whole point of more complex rotations being a more desirable outcome because it puts the onus of choosing the level of complexity the person is willing to engage with on the player; not what content they choose to engage with
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #169
    Player
    Selsix's Avatar
    Join Date
    Aug 2013
    Location
    Old Sharlayan
    Posts
    156
    Character
    Tristan Chevrefeuille
    World
    Jenova
    Main Class
    Reaper Lv 100
    I think the problem we need to examine is that the average player is just really bad at the game. I don't even engage with EX or savage content unless there's a reward I particularly want because I simply cannot handle how bad at the game the average PF pug is. You can tell them the mechanics point blank and the second they happen they will start running around like chickens with their heads cut off despite being told what's going on and seeing it themselves repeatedly, it's just insufferable. Back in EW I had EXTREME difficulty just trying to get a PF group through O12S despite me giving them a video and explaining every single relevant mechanic. The second they see things happening their eyes glaze over and they just start panicking.

    If you ask me, SE shouldn't be making content easier to cater to these people. Instead, they should be introducing harder content much earlier and force players to learn and adapt to this level of complexity as they approach endgame. The vast majority of the playerbase does content on par with taking a nap up until endgame, immediately jumps into an EX or savage, and forces the rest of us to suffer through their failed attempts to adjust to the difficulty spike the game never prepared them for. It's just bad game design.

    Also, hot take but we should have less DDR fight design and more DPS checks/heal checks and jobs should be made harder. Turning every fight into a dance competition with braindead rotations isn't particularly enjoyable in my opinion and I am very tired of it.
    (0)

  10. #170
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    89
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    You 100% can make current casual content easier when it’s passed through the lens of more complex job rotations and that’s fine

    Your average player isn’t juggling M8N with HW SCH and nor should the game expect that

    That’s the whole point of more complex rotations being a more desirable outcome because it puts the onus of choosing the level of complexity the person is willing to engage with on the player; not what content they choose to engage with
    Reading isn't your strength it seems. I'm commenting on the insane notion that we can make easy content easier than it already is while trying to find what pain points are considered pain points. Stay on topic if you're going to interject when a question is asked of another individual.

    Like fuck, mam. Your signature says current healers are no longer for you but you still play mostly healer. You decided to stick around and apparently have made that my fucking problem. Did you take offense that I implied content you find to be challenging is actually easy? Did you get upset when I called out a lack of savage, the most common of moderately difficult, content to be difficult?

    If you are so keen to speed run 7k forum posts in 4 years (jfc), use one to answer that same question. What would dumb down in current content, mechanically, to make "room" for more complex rotations? You also don't do any form of difficult content, so you should be able to answer that as well.
    (2)

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