And you can point the finger at the healer for doing a bad job as that is the primary role they have to do in the instance.
A phys ranged primary role is not going to be to manage someone else's MP, it is to do damage, with MP management being secondary to that. There is also the fact that, as the caster, I have no idea when the MP recovery is coming, how long it is until it is off cooldown, are they even going to use it at all etc. There are just too many variables outside of your control for you to properly manage your MP, so it isn't going to be utilised properly either, as the default will be to play it safe.
A Phys Ranged not using MP recovery only messes up the caster, someone dying inconveniences the healer for a GCD or 2, but it also punishes the player that died as they are now...not playing the game. You are then encouraged to learn the mechanics and not die, which improves your experience, and helps your healer by not having to react to something out of the ordinary.
Which has nothing to do with MP management at all.
However, I do find it quite telling that you didn't try and explore the points I made in my post. I assume you have the opposite opinion of me, so why not talk about what I have said and why you think it would be good for the game. We do have to bear in mind we need to look at all ranges of skill, but that could just be a, the more casual audience really don't care about optimising that much, so I don't think it needs to have as big a consideration as a more organised group who can plan and properly manage between themselves. We would likely agree to disagree, but at least you are putting your thought process out there as it is rather than trying to hide behind a bad analogy.



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