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  1. #41
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    318
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    My main problem with dungeons in FF14 is how formulaic and same-y they are. Sure, they may be visually diverse and pleasing to look at, and the boss fights are usually fun and diverse, but the core gameplay loop is always:

    * Clear trash to first barrier
    * Clear trash to first boss
    * Kill first boss
    * Clear trash to second barrier
    * Clear trash to second boss
    * Kill second boss
    * Clear trash to third barrier
    * Clear trash to third boss
    * Kill third boss

    Contrast that with the dungeons in WoW, which have far more diversity in their gameplay. Layouts are far more varied, and require you to be strategic in how you approach them. Even the trash has special mechanics that you have to handle, and more fun and interesting to deal with.

    Full disclosure, I am an active mythic+ dungeon player in WoW, and I have timed +10 keys in all dungeons in the current season.
    (4)
    Last edited by Feronar; 10-31-2025 at 10:16 PM.

  2. #42
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,565
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    OK, we need to stop laying blame at the feet of players for this. There is no reason to go through them and that lays completely on SE, not the players. There is no loot that is worth it nor do enemies yield exp anymore and those were the only 2 things dungeons used to have going for them. If SE would actually try to be creative and give us incentive to in these off areas, we wouldn't have these issues. We don't need "quirks" we need incentive. There has never been a reason to go into the side rooms of sastasha, and that is no ones fault but the ppl behind the desks at SE because they should have, on day 1, asked themselve "but why would the players want to go into these rooms?"
    Yes, although there used to be a reason to go to side room which was mob xp. This conflicted with roulette players that were potentially running very low level dungeons comparatively to their true job level, and only the roulette rewards made said dungeons worthwhile. This meant that the only objective for roulette players was completion in the fastest time possible, unlike for someone running said dungeon at their actual job level that would greatly benefit from additional mob xp from side rooms.

    In their usual fashion SE decided in ShB to remove all mob xp and condense it behind bosses and checkpoints instead of actually addressing the issue: they could perfectly have had the leveling roulette also make up for individual mob xp rewards by adding a multiplier, much like it already does for the roulette completion. Now of course all those additional rooms have been made truly worthless, and are just there to taunt first timers that might run into them by mistake.
    (1)
    Secretly had a crush on Mao

  3. #43
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    They should add mobs in different packs that if they get close together they start summoning bombs and cactaurs and tonberrys that do insane damage. So if you want the challenge of pulling everything then you can get everything and then some. Then you’ll be happy for them to be split up
    (0)

  4. #44
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,350
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Blindheart View Post
    They should add mobs in different packs that if they get close together they start summoning bombs and cactaurs and tonberrys that do insane damage. So if you want the challenge of pulling everything then you can get everything and then some. Then you’ll be happy for them to be split up
    I would welcome the challenge!
    (1)

  5. #45
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    871
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    forgetting how slow duty support npcs are currently. they would be even slower for those that utilize them lol.
    (0)

  6. #46
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MsMisato View Post
    forgetting how slow duty support npcs are currently. they would be even slower for those that utilize them lol.
    Good duty support should not be good, they should take very slow.

    This is a MMO not a single player game, encouraging people do only solo everything isn't a good idea.
    (2)

  7. #47
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    308
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rithy255 View Post
    This is a MMO not a single player game, encouraging people do only solo everything isn't a good idea.
    When one is on a low population data center like Dynamis, Chaos, and Materia you don't really have a choice but to solo a lot of things sometimes, especially when its something blocking MSQ progress.
    (0)

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