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  1. #1
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    415
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yodada View Post
    God i am so tired of this Rez Limit nonsense.
    Die less, then.
    (5)

  2. #2
    Player
    Yodada's Avatar
    Join Date
    Sep 2021
    Posts
    298
    Character
    Teaudix Suidoreux
    World
    Shiva
    Main Class
    White Mage Lv 70
    Quote Originally Posted by BokoToloko View Post
    Die less, then.
    I like to play Healer and rezzing People *shruge*
    (14)

  3. #3
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,684
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BokoToloko View Post
    Die less, then.
    Death limits are an artificial crutch to make things harder, same thing as one mistake wipes and one hit kills (outside of tank busters as those are legit). It's a quick fix and a sign of lack of creativity or lack of resources.

    I believe the Devs are very creative, so it's a lack of resources and they are doing what they can as fast as they can. Where the resources are going or where they went is a different discussion for a different topic.
    (2)

  4. #4
    Player
    hotdamjam's Avatar
    Join Date
    Mar 2025
    Posts
    10
    Character
    Apollito Atlasito
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hyperia View Post
    Death limits are an artificial crutch to make things harder, same thing as one mistake wipes and one hit kills (outside of tank busters as those are legit). It's a quick fix and a sign of lack of creativity or lack of resources.

    I believe the Devs are very creative, so it's a lack of resources and they are doing what they can as fast as they can. Where the resources are going or where they went is a different discussion for a different topic.
    I mean, 1 person dying is 25% of the team dps/mit gone. If its a tank dies good luck surviving autos, if the healer dies, good luck recovering before the next raid wide comes in as they have to heal themselves and the rest of the party.

    Death limits in criterion are a way to remove cheese, to remove the ability of just using rez to skip mechanics. It allows a normal progression into the fight. My group has been blind progging AMT and the deaths offer a way for us to experience the fight without both dps being forced onto rez classes. Since everyone has access to rez, its not just the healers responsibility.

    I'd rather have 'artificial crutch'(es) in AMT via limited rez options as they provide stakes into each fight than people getting dragged through the finish lime via unlimited rez.

    Also, because the cadence of these mechanics play off of 4 players, I believe its intended to have limited rez as the mechanics through the fight lose out on their novelty if the intended 4 player mechanic is resolved by 3/only has 2 of the 4 assignments get deployed (ie chains during sword master).
    (0)

  5. #5
    Player
    Yodada's Avatar
    Join Date
    Sep 2021
    Posts
    298
    Character
    Teaudix Suidoreux
    World
    Shiva
    Main Class
    White Mage Lv 70
    Quote Originally Posted by hotdamjam View Post
    I mean, 1 person dying is 25% of the team dps/mit gone. If its a tank dies good luck surviving autos, if the healer dies, good luck recovering before the next raid wide comes in as they have to heal themselves and the rest of the party.

    Death limits in criterion are a way to remove cheese, to remove the ability of just using rez to skip mechanics. It allows a normal progression into the fight. My group has been blind progging AMT and the deaths offer a way for us to experience the fight without both dps being forced onto rez classes. Since everyone has access to rez, its not just the healers responsibility.

    I'd rather have 'artificial crutch'(es) in AMT via limited rez options as they provide stakes into each fight than people getting dragged through the finish lime via unlimited rez.

    Also, because the cadence of these mechanics play off of 4 players, I believe its intended to have limited rez as the mechanics through the fight lose out on their novelty if the intended 4 player mechanic is resolved by 3/only has 2 of the 4 assignments get deployed (ie chains during sword master).
    I would even say we need even more cheese (be it mechanic-wise or ilvl-wise). Cause it would help the longevity of content in the long run (my PoV)
    cause you could drag lesser skilled (actual lesser skilled (for whatever reason) not the type i dont want to do harder stuff) through it so you still have
    things to do with your friends between patches. Square could still offer special achievements like no death run ones (just like Deep Dungeons) etc.
    for those who seek the special challenge. (thats not specifically tied to Criterion and Advanced Criterion, just in general)

    Because right now its disheartening to see some peeps on my FL just leaving because they are actual not able to perform in quick DDR slop design fights
    we are currently having instead of having fun with friends and dying from time to time.

    So for me rez limits or body checks are just a symptom for CBU3's incompetence when it comes to job and combat design that this is the only thing
    whats left for them to challenge us WoL. I am sure a lot of players (especially those from Savage onwards on) dont want to hear it but at this point i
    rather take a few dead bodies through a fight and FF14 being an healthier game overall instead being like Yoshi "Want to have fun? Go play Ultimate".
    He is still the captain of the ship so he has also the right to steer it into the Iceberg. So whatever.
    (2)
    Last edited by Yodada; 03-27-2026 at 04:56 AM.