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  1. #31
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    53
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Please dont bring back job difficulty. Make jobs more distinguished and different from each other, sure, but dont mess with job difficulty. The game is already hard enough. Just do Arkveld ex on blm and try to not get your leylines fucked up or just try to have uninterrupted uptime. The mechanics that the recent fights present nowadays would become so frustrating if they made jobs more difficult.

    A good example is Valigarmanda ex. The 2min window where you place the fire puddle stacks made it impossible for ninja to use tcj. Ninjas got so annoyed by that that tcj is now full movement. You can argue if that was a good change or bad change, but it was a necessary change so that ninja can keep up with how hectic and movement intensive fights have become.
    (2)

  2. #32
    Player
    Dulcia's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Juniper Vinum
    World
    Goblin
    Main Class
    Viper Lv 97
    Quote Originally Posted by Kishin12345 View Post
    Please dont bring back job difficulty. Make jobs more distinguished and different from each other, sure, but dont mess with job difficulty. The game is already hard enough. Just do Arkveld ex on blm and try to not get your leylines fucked up or just try to have uninterrupted uptime. The mechanics that the recent fights present nowadays would become so frustrating if they made jobs more difficult.

    A good example is Valigarmanda ex. The 2min window where you place the fire puddle stacks made it impossible for ninja to use tcj. Ninjas got so annoyed by that that tcj is now full movement. You can argue if that was a good change or bad change, but it was a necessary change so that ninja can keep up with how hectic and movement intensive fights have become.
    I think difficulty isn't really the thing that people are wanting, its just that the way it is right now is boring. I think skill expression is what is being described as being desired, and that comes with distinguished styles of play with the classes and the like.
    (3)

  3. #33
    Player
    Exinias's Avatar
    Join Date
    Jul 2024
    Posts
    53
    Character
    Onisa Stelas
    World
    Maduin
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dulcia View Post
    I think difficulty isn't really the thing that people are wanting, its just that the way it is right now is boring. I think skill expression is what is being described as being desired, and that comes with distinguished styles of play with the classes and the like.
    To be fair, this thread is titled "Bring difficulty back to job rotations" lol
    (0)

  4. #34
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    746
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Exinias View Post
    To be fair, this thread is titled "Bring difficulty back to job rotations" lol
    That is why a game developer should not take complaints at complete face value, but instead try to understand what is meant. Humans are fallible, after all.
    Most people, when talking about difficulty, don't mean difficulty, they mean engagement. they just lack the right words to properly describe what they mean.
    The core of the issue is that jobs in this game have no interesting depth anymore, and are, in isolation, not very fun to play.
    You can create depth with very few buttons, or keep things shallow despite having a lot of buttons.

    Edit: and what Valence said in the post below here too, of course. Difficulty in this game is entirely dependent on the fight nowadays, which is an issue in and out of itself.
    (10)
    Last edited by ovIm; 10-16-2025 at 01:21 AM.
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #35
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,471
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kishin12345 View Post
    Please dont bring back job difficulty. Make jobs more distinguished and different from each other, sure, but dont mess with job difficulty. The game is already hard enough. Just do Arkveld ex on blm and try to not get your leylines fucked up or just try to have uninterrupted uptime. The mechanics that the recent fights present nowadays would become so frustrating if they made jobs more difficult.

    A good example is Valigarmanda ex. The 2min window where you place the fire puddle stacks made it impossible for ninja to use tcj. Ninjas got so annoyed by that that tcj is now full movement. You can argue if that was a good change or bad change, but it was a necessary change so that ninja can keep up with how hectic and movement intensive fights have become.
    People are asking to bring back a modicum of balance between job and encounter complexity.
    And some are also begging to go away from the DDR action game model.
    (4)

  6. #36
    Player
    Exinias's Avatar
    Join Date
    Jul 2024
    Posts
    53
    Character
    Onisa Stelas
    World
    Maduin
    Main Class
    Viper Lv 100
    Quote Originally Posted by ovIm View Post
    That is why a game developer should not take complaints at complete face value, but instead try to understand what is meant. Humans are fallible, after all.
    Most people, when talking about difficulty, don't mean difficulty, they mean engagement. they just lack the right words to properly describe what they mean.
    The core of the issue is that jobs in this game have no interesting depth anymore, and are, in isolation, not very fun to play.
    You can create depth with very few buttons, or keep things shallow despite having a lot of buttons.

    Edit: and what Valence said in the post below here too, of course. Difficulty in this game is entirely dependent on the fight nowadays, which is an issue in and out of itself.
    No, the original point of this thread is literal job difficulty. The exact complaint from op is "Bring back job difficulty." That's what I'm pointing out. Engagement is an entirely different concept.

    If I said "I want my orange juice to be more acidic" would you respond with "Here's an apple juice"?
    (1)

  7. #37
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    The game has enough jobs to have multiple tiers of playstyles. I think SMN could be even simpler reducing current buttons by probably 4 or 5. But then BLM could have 60 button rotation for the people who like that. And RDM could be somewhere in between.


    If we got an expansion with no new jobs. But new playstyles it would probably be well received to start at least.
    (0)

  8. #38
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    53
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Valence View Post
    People are asking to bring back a modicum of balance between job and encounter complexity.
    And some are also begging to go away from the DDR action game model.
    The combat reform has started with 7.2, 7.3 ish. And what i see is that they double down on DDR mechanics rather than reducing them. So i believe 8.0 will double down on that even more. So if you have job difficulty on top of that then that will not end well...

    When i think about job difficulty HW instantly comes to mind.
    Imagine your combo breaking if you dont hit a positional or reintroducing accuracy or managing a multitude of debuffs or dots in fights that hectic! I dont want to think about that. I hated Heavensward for that and thank god Yoshi admitted that job design in HW was not really great either.

    But i would like jobs to be more diverse. Change the way jobs access their power rather than just filling a gauge, do something else for some jobs. I liked the way Summoners had to "earn" bahamut in order to summon him, but with the current fight design these "job mechanics" would just end up being clunky and frustrating in most fights. Either because of downtime, phasing or too much movement requirements disaligning your rotations
    (0)

  9. #39
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,108
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kishin12345 View Post
    The combat reform has started with 7.2, 7.3 ish. And what i see is that they double down on DDR mechanics rather than reducing them. So i believe 8.0 will double down on that even more. So if you have job difficulty on top of that then that will not end well...

    When i think about job difficulty HW instantly comes to mind.
    Imagine your combo breaking if you dont hit a positional or reintroducing accuracy or managing a multitude of debuffs or dots in fights that hectic! I dont want to think about that. I hated Heavensward for that and thank god Yoshi admitted that job design in HW was not really great either.

    But i would like jobs to be more diverse. Change the way jobs access their power rather than just filling a gauge, do something else for some jobs. I liked the way Summoners had to "earn" bahamut in order to summon him, but with the current fight design these "job mechanics" would just end up being clunky and frustrating in most fights. Either because of downtime, phasing or too much movement requirements disaligning your rotations
    It's almost like deciding to turn every fight into coked-up DDR in one expansion and then allegedly redesigning jobs in the next one was a really stupid idea.
    (3)

  10. #40
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,009
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    I love how whenever the difficulty discussion comes up it's typically Heavensward that gets brought up as the example, when a lot of the folks asking for a return are typically referencing Stormblood.
    (2)

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