For Tank and DPS jobs, sure, have fun, make them harder. But for healers, please dont, we want to heal and not have complex rotations. So in that regards, make people need more heals and healers will be busy enough.


For Tank and DPS jobs, sure, have fun, make them harder. But for healers, please dont, we want to heal and not have complex rotations. So in that regards, make people need more heals and healers will be busy enough.




The ironic thing is the old healers healed more often even with their more complex rotations, healers need less overpowered healing oGCD’s
at this point just port HW SCH back into the game and it would be the best healer by far
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



What's wrong with healers having both so that they can make a decision on which skillset to use based on what the fight is like at that point in time?
Last edited by Daralii; 10-15-2025 at 03:19 AM.



I feel like people tend to be overdramatic when they see the word 'complexity' being attached to a part of the game they don't particularly like. Remember the height of the big bad boogeyman complexity that was HW? Yeah, you could still clear MSQ dungeons and trials by breaking your combo 57 times. No one wiped an alliance raid by missing every rear/flank positional. You could also clear extremes by never touching Cleric Stance on a healer.
It really feels like a lot of the people who argue against job complexity have never actually seen what this game did with it before and are making worst case assumptions.


The problem I have is that if you have both, you are expected to do both. I dont mind doing DPS but my first and formost job is to heal and DPS on the side. If I have to do a complex rotation ontop of healing, raiding becomes painful because of all of the extra work involved in doing perfect healing, perfect dps and perfect mechanics.
I have played healer for 25 years now, I enjoy healing and I'm not a fan of playing most DPS jobs, it's my preference and I enjoy it. If I want to play a big number, complex job DPS, I'll play a DPS.




I agree with the rest of your post, but for this specific quote, that's literally what current XIV is about: playing piano to do dps while solving an unrelated dance on the floor to try and not die. Rotations are literally scripted rigid sheets of music one must keep rolling while fighting the boss. Even the simplest ones are. Even the now greatly endangered rng proc jobs today follow the same pattern where most of the rng priority has been weeded out of their bursts to make place for 120s recast nukes.
I guess I'll fall for it once more, but people don't have to look further than XIV pvp to see what an actually intricate and complex toolkit can look like for less than 10 buttons. But of course, it also requires the encounters and the content to actually offer gameplay mechanics enabling those, and status effects to play with are just one of many examples of such things.
No to difficulty. That's the worst angle they could take.
Yes to balancing intuitiveness with engaging. Focus on both accessibility and depth of job systems.
Please dont bring back job difficulty. Make jobs more distinguished and different from each other, sure, but dont mess with job difficulty. The game is already hard enough. Just do Arkveld ex on blm and try to not get your leylines fucked up or just try to have uninterrupted uptime. The mechanics that the recent fights present nowadays would become so frustrating if they made jobs more difficult.
A good example is Valigarmanda ex. The 2min window where you place the fire puddle stacks made it impossible for ninja to use tcj. Ninjas got so annoyed by that that tcj is now full movement. You can argue if that was a good change or bad change, but it was a necessary change so that ninja can keep up with how hectic and movement intensive fights have become.
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