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  1. #1
    Player
    Luwnax's Avatar
    Join Date
    May 2012
    Posts
    20
    Character
    Luna Vela
    World
    Hyperion
    Main Class
    Marauder Lv 50

    MNK GC Weapons VS Ifrit's Claws

    From what I understand...

    dLVL and weapon damage are the most effective DPS modifiers. Next is STR and INT to their respective caps and finally ATK (ACC thrown in as needed).

    My question:
    Will the MNK GC weapons w/o the use of sanction be more beneficial than Ifrit’s Claws? I am from The Maelstrom so we can use the Storm Sergeant’s Hooks as the example.

    Storm Sergeant’s Hooks:
    DMG = 132
    Delay = 3.3

    Ifrit’s Claws:
    DMG = 131
    Delay = 3.3
    ATK+30
    Chance to inflict fire DMG.

    Before I spend weeks attempting to determine which is better through parses…
    Can anyone shed some light on this?

    My initial thought is that it will likely be a wash trading +30ATK and Fire DMG for +1 Weapon DMG. Currently I use the Hooks with sanction and I ask the question for instances where I die during a run. Would it be better to switch back to Ifrit’s Claws?

    Thanks
    (0)

  2. #2
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Ifrit do more damage just by the fire effect anyway.
    (1)

  3. #3
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Without the +45ATK, +30ACC +40INT, depending on your GC, the Chief Sergeant weapons can't compete with Ifrit. Their value will be worth exploring once we have more ways to apply Sanction in the event of a KO. If you do not have Ifrit, these are the next best thing even without Sanction.

    Ifrit do more damage just by the fire effect anyway.
    Not necessarily. The added effect of Ifrit procs 9-10% of the time--if I remember right--and then only on normal attacks. On the other hand, you could have +1DMG on all attacks and WSs. A higher DMG rating also yields a higher WS stat cap. How much? We don't know yet, but it's something else to consider.

    Although I can say right now with 99% confidence the hooks are better than Ifrit with Sanction active, since +40INT will rocket most MNKs to around 310INT and free up other slots for STR and ATK. Having so much INT in one slot is an extraordinary benefit. Maelstrom MNKs won big with 1.22. =(
    (4)

  4. #4
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    If we could set a hp in our grand companies to easily reapply sanction or if there were an rechargeable item that allowed us to apply it in the field then the GC ones without a doubt. Almalexia seems correct in saying the Limsa ones are the pick of the bunch.
    (0)

  5. #5
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Not necessarily. The added effect of Ifrit procs 9-10% of the time--if I remember right--and then only on normal attacks. On the other hand, you could have +1DMG on all attacks and WSs. A higher DMG rating also yields a higher WS stat cap. How much? We don't know yet, but it's something else to consider.
    I havent tested but it seems to me that it procs far more frequently than 10%
    One proc, on one fist gives me at least 30 damage, that should equal with 30 attacks or weaponskills with the GC weapons.

    Now about the higher WS cap of only 1 damage, I can't prove my saying but I believe that the cap rise is insignificant unless someone else can provide testing and prove otherwise.

    Hooks are better with sanction though, I am with you on that although my STR and INT are already capped even with ifrit claws.
    It's too bad that we lose sanction whe we die :/
    (0)

  6. #6
    Player
    Luwnax's Avatar
    Join Date
    May 2012
    Posts
    20
    Character
    Luna Vela
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by charlemagne View Post
    If we could set a hp in our grand companies to easily reapply sanction or if there were an rechargeable item that allowed us to apply it in the field then the GC ones without a doubt. Almalexia seems correct in saying the Limsa ones are the pick of the bunch.
    I usually bloodwarp to my Inn HP in Limsa >> NPC Warp to the GC Command >> Return back to Primal/Dungeon HP. With loading screens and walking distance it takes ~1minute.

    Edit: However, it could take longer if you have all 50s.
    (0)
    Last edited by Luwnax; 05-03-2012 at 08:18 PM. Reason: All 50's note added.

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Meleena View Post
    I havent tested but it seems to me that it procs far more frequently than 10%
    One proc, on one fist gives me at least 30 damage, that should equal with 30 attacks or weaponskills with the GC weapons.

    Now about the higher WS cap of only 1 damage, I can't prove my saying but I believe that the cap rise is insignificant unless someone else can provide testing and prove otherwise.

    Hooks are better with sanction though, I am with you on that although my STR and INT are already capped even with ifrit claws.
    It's too bad that we lose sanction whe we die :/

    I ran AV a few times after picking up the Uldah GC weapons. Had sanction on for the first 2 kills on miser and my howling fist combo was doing 1550's on average. (I wasnt using food that night, atk was at 705 with fof)

    Once sanction wore off I switched back to ifrit claws and was doing 1450's on average with the howling fist combo.

    Now is it the 15 atk difference (+30 vs +45) or is it the 1 base damage that is making that much of a difference.
    (1)

  8. #8
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Now is it the 15 atk difference (+30 vs +45) or is it the 1 base damage that is making that much of a difference.
    No it was the +40 Intelligence of the sanction that made the difference.
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Meleena View Post
    No it was the +40 Intelligence of the sanction that made the difference.
    uldah don't have int on them i don't think its +45 attack power i think. I got them on the theory that the +1 damage would outperform ifrit even without sanction, i haven't had a chance to test them yet though.
    (0)
    Last edited by syntaxlies; 05-04-2012 at 02:47 AM.

  10. #10
    Player

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    Mar 2011
    Posts
    604
    Quote Originally Posted by Meleena View Post
    No it was the +40 Intelligence of the sanction that made the difference.
    Each Company has a different bonus.

    Uldah is +45 atk
    LL is +40 int
    Grid is +3X acc

    I am already at 350 str/310+ int
    (1)

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