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  1. #121
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,192
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Hall of Fallacies was really cool. I do like the idea of each DD having a unique gimmick and I look forward to what the next one has.
    (1)

  2. #122
    Player
    zarahleo's Avatar
    Join Date
    Feb 2022
    Posts
    67
    Character
    Zarah Leo
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    To me it feels like the dull same ol same ol. It has none of the innovation I felt was promised and it relys really heavily on cheap, fast one shot mechanics. 3/10 at best. Not fun in the least, esp past floor 50. Not even going to bother with the trial.

    The devs reliance on the aforementioned cheap one shot mechanics to create artificial difficulty is not good design. It's actually embarrassing for devs that used to be at the caliber of the SE devs of the past.

    Boring as hell, reskin, different music, different enemies. Thats about it. Another nail in the coffin.
    (1)

  3. #123
    Player
    HammAndCheese's Avatar
    Join Date
    Aug 2025
    Location
    Limsa
    Posts
    172
    Character
    Hammy Fields
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    It's easily become my new favorite Deep Dungeon, I've enjoyed this one so much more than I did with EO.
    (4)

  4. #124
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Stormfur View Post
    I miss the big open floors from HoH where you could just primal nuke everything after popping a fortune and restock your pomanders.
    I'm surprised they didn't add those big rare floors again, considering that PT's setting is meant to take you to very distinct places. Imagine a very big open grass field, or a big open desert.
    (4)

  5. #125
    Player
    DoorMattFE's Avatar
    Join Date
    Feb 2024
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Moga Byleistr
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Something I keep seeing it "ugh 1 shots are so bad because what am i supposed to do" cause besides the answer being, well die but then learn. But lets be real

    If autos were the threatening part, in all 4 Deep Dungeons, what the hell would they expand upon? Do they just SCALE per level? Do more mobs have auto-TBs? These still exist. I think this this the best case scenario where PoTD was autos being the most threatening, HoH was still pretty threatening, EO was more mechanic based, and PT goes from autos TO mechanic based in a really clean transition. They would nearly one shot you between 30-50 but afterwards it WILL.

    Not only would it be hard to expand upon, it would make classes have a really big difference in efficiency. Healers have a MUCH easier time in PT then they did in PoTD even if they aren't healing. Using PoTD as an example, if autos hurt then people would do the same thing they were doing in groups now, pull 1 enemy. It's just now 1 person is the focus instead of a mechanic maybe hitting all 4. But in a solo setting, now the healer needs to expend their resources to stay alive because they can't do enough damage quick. They also do not have the movement tools to kite and minimize damage. And the enemy isn't even dying quick so it takes longer to progress to the next floor. Mechanics would be really REALLY welcome because they would stand still and cast without chasing or autos. Now if you find that more fun then sure, but people saying healers are bad picks here are not realizing that it is much better especially in a solo setting.

    Killing is a form of mitigation gang
    (0)
    Mentally Sick, Physically Thicc

  6. #126
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,671
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DoorMattFE View Post
    Healers have a MUCH easier time in PT then they did in PoTD even if they aren't healing. Using PoTD as an example, if autos hurt then people would do the same thing they were doing in groups now, pull 1 enemy.
    Healing was very enjoyable below level 61, it was recoverable and managable. From 61 and above, its really not that necessary to have a healer and more optimal to bring another DPS because of all of the one shots. You either live with a flesh wound to use your potion or your instantly dead, there is no inbetween.
    (5)

  7. #127
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,501
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Just finished my solo run, Probably the easiest DD to solo by a significant margin, but I think the cost of making the solo easier was worth the new additions and removal of Amnesia/Blindness.

    Glad they implimented feedback from Eureka Orthos, if only they'd patch Orthos itself.
    (1)

  8. #128
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,048
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Can we patch out the 40 floors of cave too?
    (1)

  9. #129
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    549
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    I like it a lot, just for the fact the environments are really nice. Bosses are pretty fun too.
    (1)

  10. #130
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    329
    Character
    Jak Danyell
    World
    Faerie
    Main Class
    Reaper Lv 82
    Quote Originally Posted by Supersnow845 View Post
    Like there is not a single unique use for a healer in the modern deep dungeon design other than “solo challenge challenge run” which is a damper on PT which in most other ways I do think is a legit improvement on the (very stale) formula
    Unsure about SGE as I haven't actually played it yet, but I'd argue that the rest of the healers do have at least a little bit of unique use; AST card buffs exist, Expedient can help cut backtracking time, Holy provides an on-demand aoe stun, and even Thin Air can be useful for rezzing in a pinch.
    (0)
    Last edited by SkankyRoe; 10-15-2025 at 08:38 PM.
    I look just like the roes next door... if you happen to live next door to an amusement park.

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