I miss when you had technical things you could do like stunning bosses, silencing spells, putting status effects. I think there would be a lot more complexity to the game if we brought back basic final fantasy status effects. It would give the healers things to do besides pressing an oGCD heal and spamming one button attack. Putting status effects on bosses as well allows for different strategies that could make for unique gameplay. Ultimately that is the challenge though - FFXIV plays like a theme park and one can't guarantee the same experience if there are variables like status effects. I felt like that in recent dungeons failing DDR mechanics usually results in an effect like twice comes ruin, where you can mess up once but twice and you get off-ed. dungeons are expected to be played for a certain amount of time, and that limits skill expression as result, because players must be forced to play the content for the expected time.

Interesting choices are really what I would like. being able to make choices about my skills, about my stats, they removed all of that. It can be argued that no one was using certain skills, but I'd like to argue that this isn't the point; maybe its an illusion of choice, but the choice is still there and it feels good to explore. There is not really any exploration in FFXIV - no exploration in the world zones, no exploration in the dungeons, no exploration in skill expressions. If I could ask for one thing I would ask for the sense of Exploration and adventure to be returned.