I mean this is how the game worked pre ShB. Go back and look at SB savages. They are hilariously easy from a mechanical design perspective compared to the modern fights with a few notable exceptions. And that’s because the jobs held the majority of the difficulty. It’s not like “meta” picks were any more or less prevalent back then (before anyone quotes HW PLD at me let me remind you that that was for HALF of one tier and PLD still wasn’t even the least popular tank in the half a tier it was useless. WHM has been useless since 4.0)
I doubt their ability to return the jobs to anything approaching their old iterations but the fact remains the current design is unsustainable so they have to do something



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