Hey folks. I am a DD head who has multiple solo and party clears across all the DDs. It's my favourite form of PvE content, and more eager than I was to solo clear PT, it was to learn about it. I did my solo clear blind, running a PLD file where I was able to die as I pleased to see what the enemies did and what would be fatal, and a MCH file for just clearing it. This is an assessment I typed out for my community.
You know, if you can believe it, I think HOH is still the best solo DD. It has the best rooms, an aesthetic I like, and while the bosses are inferior, the dungeon itself feels like a challenge. PT has better reward structures, is prettier, a better story, more interesting pomanders, and is without a doubt the best DD for parties, but I would have liked it if regular enemies did a little more damage. I think we're grownups and if you are solo, you should have to kite. It's actually a big deal, because it puts mechanical tension on every interaction. Encounters where it's just about know what to do IMO are boring. It should require execution, and while HOH is easy to understand, you feel in mortal peril all the time. I don't like the double autos potentially oneshotting DPS, but maybe if they could up the enemy AA damage by 30% or so across all non-bosses (for EO as well), I'd like that.
I always say POTD is a lottery, HOH is an arcade, and EO is an exam, due to their different emphases. I don't know what I'd call PT, but so far, I lean towards saying it's just a good fucking game.
Solo Challenge
HOH > PT > EO > POTD
Party Challenge
EO > HOH >= PT > POTD
Approachability
PT >>>> HOH > POTD > EO
Aesthetic
PT > HOH > POTD > A bag of dog shite > EO
Story
POTD >= PT >> HOH > EO
Rewards
PT >>>>>>> HOH > POTD >= EO
Grading of the Deep Dungeons overall:
POTD: B-
HOH: B+
EO: D-
PT: A+


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