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  1. #21
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    289
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Exmo View Post
    I think you missed what I was implying in my previous post, which is that blacklisting could then be used as a harassment tactic to block another player from accessing an instanced duty. It would be relatively easy to do so with a network of bots. I think that's why SE have taken their approach instead
    Implying? Why not just say that from the beginning then? In my years of experience I haven't really run into bots in any DF/matched parties, so if its bots that are the issue, that just means you won't get paired with those multiple bots and get made to maybe wait a little longer and get paired with other live players. I'm not saying it's a perfect solution and I'm aware it can potentially be abused if you have some clique of players or something but that doesn't justify the root problem.


    Quote Originally Posted by 0blivion View Post
    I highly suspect this is a you problem, too, because the mobs on 70-80 are pushovers if the entire party cooperates and there's a PLD. Assuming the party knows the mechanics.
    If you would think a little further, you'd realize that this was a party that didn't know the mechanics and didn't have 100% cooperation. Of course the enemies are easy on paper, but when multiple things are pulled around a corner when others are trying to catch up after people scatter, traps go off, and enemies have poor positioning meaning AOE's from one enemy go off in the safe spot of another aoe and due to timing of it all, things don't die fast enough leading the tank to eventually die because they couldn't handle what they all pulled on top of any traps some players set off because they just run through the middle of the room.
    That's not a me problem at that point. Your first mistake was assuming just because people get to that set of floors through a matched party that they'll be on the same skill and knowledge level and will know how to cooperate.
    (3)

  2. #22
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kandraxx View Post
    To OP: DD is a premade thing, always was.
    It wasn't, though. When PotD first came out, we only had 1 to 50. It was highly popular and we all worked cooperatively to succeed at it. We had to trial and error to figure out what mobs did and there were plenty of floor wipes. Plenty of us ran it matched. Then they released the second half, 51 to 100 and the fixed party only floors. HoH and EO hamstrung Deep Dungeon by limiting non-fixed to just 1 to 30. Pilgrim's is bringing back that old school cooperative play feeling that the original had and allowing the entire dungeon to be experienced instead of having matched and fixed sets of floors.

    To the OP, it was my understanding blacklisting was never going to remove someone from your queue, just make so you didn't see what they said in chat channels.
    (0)

  3. #23
    Player Llamalass's Avatar
    Join Date
    Jul 2024
    Location
    Ul'dah
    Posts
    36
    Character
    Nama No'ai
    World
    Leviathan
    Main Class
    Monk Lv 90
    Quote Originally Posted by Exmo View Post
    Sounds like the problem is there's not enough people in the queue. Would you rather sit in the queue for 30+ minutes waiting for another player to hopefully join instead of being matched with this PLD?
    Yes. I would. /shrug
    (2)

  4. #24
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DynamoAce View Post
    Implying? Why not just say that from the beginning then? In my years of experience I haven't really run into bots in any DF/matched parties, so if its bots that are the issue, that just means you won't get paired with those multiple bots and get made to maybe wait a little longer and get paired with other live players. I'm not saying it's a perfect solution and I'm aware it can potentially be abused if you have some clique of players or something but that doesn't justify the root problem.
    You seem pretty resistant to thinking about the problems with your suggestion. It would be extremely easy to block a person from playing several of FFXIV's game modes and to grief any number of new players in general. Whether you believe it or not, botting does exist in this game. You don't need your bot army to join the duty, just queuing up would be enough to block a blacklisted player's enrollment. If you think about it for two minutes from the perspective of how someone could abuse the system, you will understand how your suggestion would make the game far worse.
    (0)

  5. #25
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    289
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Exmo View Post
    You seem pretty resistant to thinking about the problems with your suggestion. It would be extremely easy to block a person from playing several of FFXIV's game modes and to grief any number of new players in general. Whether you believe it or not, botting does exist in this game. You don't need your bot army to join the duty, just queuing up would be enough to block a blacklisted player's enrollment. If you think about it for two minutes from the perspective of how someone could abuse the system, you will understand how your suggestion would make the game far worse.
    In case you didn't read, I already said it wasn't a perfect solution. I know botting exists in the game but in my personal experience I haven't run into any in duties, only in the overworld. To this extent I can say you seem very resistant to acknowledging how the current iteration of Blacklist makes the game awful for those in the given situation I explained. It's a shitty situation either way.
    I'm also not saying that I don't understand why the current blacklist system is the way it is. I get that, programming it the way it is makes sense but that doesn't make it a good solution. My suggestion was just that, a suggestion, not the solution they need to have.

    And to round back to your initial questions of if I'd be comfortable waiting longer, me being willing to deal with that as opposed to being grouped with people I don't want to play with is my preference, I never said that has to be the final solution to this problem. It would be super nice if Blacklisted players didn't have to play together but if there was another, better solution then sure that's even better. Don't make assumptions that people aren't thinking about the cause and effect of their own suggestions.
    (1)

  6. #26
    Player
    EnnyRose's Avatar
    Join Date
    Dec 2025
    Posts
    1
    Character
    Enuin Rose
    World
    Omega
    Main Class
    Paladin Lv 100
    I'd happily wait longer if it meant I did not get teamed with someone on my blacklist.
    If I add someone to that list I do not wish to interact with them, I do not wish to see them, I do not wish to be partied with them.

    The bare minimum however would be that I do not see messages of a blacklisted target, I should not be able to see their markers, I should not get an audio ping of a chat channel (like alliance raid chat) when a message is received from a blacklisted character, and I should not see that they're chatting.

    I still get audio queues (because my alliance raid chat channel is set up to create an audio alert, and I do care about other people not on my blacklist so turning it off isn't an option.) and I believe I should have the option to opt out. Or better, opt in.

    Give me a notification, you're matched with a blacklisted character
    <Hide all messages/markers/etc this duty>
    <Mute this character for this duty(hides the message but notifies (as it is currently))>
    <Show messages from this character this duty>

    Alternatively, If I'm in queue and for example the duty pops, then stops instantly, with the notification, we've unmatched you and returned you to queue due to being matched with a blacklisted character. Then I would be ok with that, my queue position would be maintained, meaning I get priority with other characters, and I don't have to deal with someone I do not want to deal with.

    Currently I eat the 30min penalty, for the game matching me; with someone I do not wish to be matched with.

    I do not consider the whole "but what if a group of people deny you access to content by all blacklisting you" a viable concern.
    It should just not add you to their queue, your queue timer increases which increases your priority for the next group or individual queuing.

    It should check when adding a player to the queue group with everyone's blacklist, it can get a bit complex but it's only as complex as 24 people, after all, you do not care if you're matched against a blacklisted character (pvp/frontlines), you can't communicate with them at that point.
    And if they do manage to identify you and harass you someway, that'd be a bannable offense since they'd have to do behaviour in the unsportsmanlike behaviour category.

    tldr: I'd happily wait an hour or more vs being matched with someone on my blacklist.
    I'd like blacklist to absolutely hide all messages, not just the message, but also that they're messaging
    I'd like it if I can't see their marks or waymarks either.
    I do not wish to group, communicate, or play with someone on my blacklist.
    That's why they're on the BLACKLIST.
    (0)

  7. #27
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    367
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nyastra View Post
    Wow you must have had bad luck if PT filled your blacklist, may people like that never find me.
    He's not the only one. I have 138 players on my blacklist. Most of them came from party finder such as chaotic alliance raid. In there you could see incredible behavior, like really fascinating. Some people were also jerks while collecting blue mage spells (a.k.a kicking you because you try to tell them tactics and they deem that as "toxicity"). Some people get angry if you point them to not use doton on single target as level 100, you know. Strange stuff that you just see in this game. But party finder is the biggest loophole you'll ever see. What this means is that I can't see half of pt because if those blacklisted chars make a group, I won't see them nor they will see mine. This already reduces the play-ability for you as this game suffers from low pop.

    As for the DynamoAce mentioning bots, I have seen bots in my duties. They mostly come in Sastasha and those early dungeons. Easily recognizable. Other than that, I agree with you. Only problem with your method would be for pvp matchmaking. It's already mega dead and since later ranks are usually 10-20 same people every single day, good luck going up if they all decide to go against you on vendetta (which they already do in a different way).
    (0)
    Last edited by MayuAmakura; 12-17-2025 at 08:40 AM.

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