Quote Originally Posted by Exmo View Post
I think you missed what I was implying in my previous post, which is that blacklisting could then be used as a harassment tactic to block another player from accessing an instanced duty. It would be relatively easy to do so with a network of bots. I think that's why SE have taken their approach instead
Implying? Why not just say that from the beginning then? In my years of experience I haven't really run into bots in any DF/matched parties, so if its bots that are the issue, that just means you won't get paired with those multiple bots and get made to maybe wait a little longer and get paired with other live players. I'm not saying it's a perfect solution and I'm aware it can potentially be abused if you have some clique of players or something but that doesn't justify the root problem.


Quote Originally Posted by 0blivion View Post
I highly suspect this is a you problem, too, because the mobs on 70-80 are pushovers if the entire party cooperates and there's a PLD. Assuming the party knows the mechanics.
If you would think a little further, you'd realize that this was a party that didn't know the mechanics and didn't have 100% cooperation. Of course the enemies are easy on paper, but when multiple things are pulled around a corner when others are trying to catch up after people scatter, traps go off, and enemies have poor positioning meaning AOE's from one enemy go off in the safe spot of another aoe and due to timing of it all, things don't die fast enough leading the tank to eventually die because they couldn't handle what they all pulled on top of any traps some players set off because they just run through the middle of the room.
That's not a me problem at that point. Your first mistake was assuming just because people get to that set of floors through a matched party that they'll be on the same skill and knowledge level and will know how to cooperate.