I highly suspect this is a you problem, too, because the mobs on 70-80 are pushovers if the entire party cooperates and there's a PLD. Assuming the party knows the mechanics.
I highly suspect this is a you problem, too, because the mobs on 70-80 are pushovers if the entire party cooperates and there's a PLD. Assuming the party knows the mechanics.
Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.

Implying? Why not just say that from the beginning then? In my years of experience I haven't really run into bots in any DF/matched parties, so if its bots that are the issue, that just means you won't get paired with those multiple bots and get made to maybe wait a little longer and get paired with other live players. I'm not saying it's a perfect solution and I'm aware it can potentially be abused if you have some clique of players or something but that doesn't justify the root problem.I think you missed what I was implying in my previous post, which is that blacklisting could then be used as a harassment tactic to block another player from accessing an instanced duty. It would be relatively easy to do so with a network of bots. I think that's why SE have taken their approach instead
If you would think a little further, you'd realize that this was a party that didn't know the mechanics and didn't have 100% cooperation. Of course the enemies are easy on paper, but when multiple things are pulled around a corner when others are trying to catch up after people scatter, traps go off, and enemies have poor positioning meaning AOE's from one enemy go off in the safe spot of another aoe and due to timing of it all, things don't die fast enough leading the tank to eventually die because they couldn't handle what they all pulled on top of any traps some players set off because they just run through the middle of the room.
That's not a me problem at that point. Your first mistake was assuming just because people get to that set of floors through a matched party that they'll be on the same skill and knowledge level and will know how to cooperate.
You seem pretty resistant to thinking about the problems with your suggestion. It would be extremely easy to block a person from playing several of FFXIV's game modes and to grief any number of new players in general. Whether you believe it or not, botting does exist in this game. You don't need your bot army to join the duty, just queuing up would be enough to block a blacklisted player's enrollment. If you think about it for two minutes from the perspective of how someone could abuse the system, you will understand how your suggestion would make the game far worse.Implying? Why not just say that from the beginning then? In my years of experience I haven't really run into bots in any DF/matched parties, so if its bots that are the issue, that just means you won't get paired with those multiple bots and get made to maybe wait a little longer and get paired with other live players. I'm not saying it's a perfect solution and I'm aware it can potentially be abused if you have some clique of players or something but that doesn't justify the root problem.

In case you didn't read, I already said it wasn't a perfect solution. I know botting exists in the game but in my personal experience I haven't run into any in duties, only in the overworld. To this extent I can say you seem very resistant to acknowledging how the current iteration of Blacklist makes the game awful for those in the given situation I explained. It's a shitty situation either way.You seem pretty resistant to thinking about the problems with your suggestion. It would be extremely easy to block a person from playing several of FFXIV's game modes and to grief any number of new players in general. Whether you believe it or not, botting does exist in this game. You don't need your bot army to join the duty, just queuing up would be enough to block a blacklisted player's enrollment. If you think about it for two minutes from the perspective of how someone could abuse the system, you will understand how your suggestion would make the game far worse.
I'm also not saying that I don't understand why the current blacklist system is the way it is. I get that, programming it the way it is makes sense but that doesn't make it a good solution. My suggestion was just that, a suggestion, not the solution they need to have.
And to round back to your initial questions of if I'd be comfortable waiting longer, me being willing to deal with that as opposed to being grouped with people I don't want to play with is my preference, I never said that has to be the final solution to this problem. It would be super nice if Blacklisted players didn't have to play together but if there was another, better solution then sure that's even better. Don't make assumptions that people aren't thinking about the cause and effect of their own suggestions.
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