This is just lazy in my opinion. Can we pls get good rewards for all content? Most people dont do content just for doing it. Only a title wont do for most people. Have SE not learned from Criterion Dungeons that the content itself is not enough?
This is just lazy in my opinion. Can we pls get good rewards for all content? Most people dont do content just for doing it. Only a title wont do for most people. Have SE not learned from Criterion Dungeons that the content itself is not enough?
how about not doing it if its not fun to do?
seems like a contradiction if you do it anyway. their numbers are probably louder than forum posts xD
Unfortunately not enough people are buying mogstation items so they can't reinvest that into even longer patch cycles for content with the same problems.
Even if its fun to do many people will not do it because of lacking rewards. I think we deserve more rewards. It gives more meaning for the content. I dont se more rewards as a bad thing.




Can you be more specific on what you think would be appropriate? I feel it ends up frustrating everyone, players and developers alike, when things are too vague. What are "good" rewards in your opinion? That can mean a ton of different things to a ton of different people. Cosmetics? Pets? Glamour? A mount? Gear? (If gear - what ilvl what seem fair to you?) Just saying "add good rewards" without any indication of what you feel are "good" isn't as helpful as I think you'd like it to be.


How about not defend small indie company when no one asked?
Everyone paid for yawntrail AND sub price till this point. We get a fight that is no one farming even in easiest version and hardest one gives you only title, not even weapons/glam like ultimates.
I mean they're right though? If you only do content for rewards not because you enjoy it, then what's the point?
Be kind, always! ^-^



Well for me its the fact that they repeated the same mistake that they did with Criterion Savage. Lackluster rewards for the effort required to clear the content. It's a self defeating purpose here. They don't want the backlash to putting thinfs like mounts glams and minions behind it. Yet, at the same time, they don't put enough to incentive people to try it. It's clear they want quantum to be the new way for them to try things but how do you know when A) so few people are doing it and B) the rewards for it discourage people from doing it in the first place and running it again?
So in the end, it doesn't look like they learned anything from Criterion savage.
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