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  1. #51
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,778
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    So far I’ve only done the first 30, because I’ve been more interested in grinding for the MHW rewards. And I’m going to be doing that for awhile, because there are lots of rewards, but at a decent cost/time ratio. I can do one run and at least get something decent to show for it.

    Which leads to my only real complaint so far about PT. I’ve done 1-30 twice, because I forgot about how it takes away your armor/weapon power when you make a weapon grip. lol During those 60 floors I got maybe 2-3 pieces of the Accursed Hoard each floor trip. I got none of the new items. A few old minions, some of the sacrificial items, and hardly any of the currency for the shop items, and of course, once again most of the things I actually want are random drops from the sacks and not purchasable. Really kills my motivation when there’s content requires big chunks of time, where I may or may not get anything to feel like it was time well spent. It’s why I gave up on EO after getting countless useless silver sacks when all I wanted was the damn Triad card. I’m willing to put in a grind, but I want to know it’s going to pay off! For sure, not just random chance. And could we just go up to 3 save slots at least already?

    Now to the good points… the storyline for PT has been great! Love seeing more of Feo Ul (though I would’ve enjoyed hearing them even more… really should’ve splurged and got their voice actress for this!), and the lore bits are interesting. The dungeon design is absolutely beautiful… like it cannot be stated enough how much better it is than anything that came before. Although it could just be because I prefer the Il Mheg aesthetic. I also like the whimsical take on the various transformations and I loved that they used all the ShB music, with what sounded like a couple new remixes. La Hee dance mix! lol

    After I’m done with MHW, I’ll probably go back and start trying out the higher floors, but for now, it feels like content I’ll enjoy for the atmosphere when I’m there, but will be quickly diminished by the ever-present whims of RNG.
    (1)

  2. #52
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    388
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    I'm saying this as someone who has finished all three previous Deep Dungeons multiple times and has also attempted some solo runs:

    I cleared floor 100 with randoms yesterday, it was a ride for sure....and to be honest, I'm not really sold yet. While the addition of multiple check points is welcome, something about the experience just feels very off.
    I can't really pinpoint what it is though, but I have a vague idea.
    It might be the harder boss mechanics that make this feel very off, especially at the last boss the difficulty really spiked like from 0 to a 100. I can't even begin to imagine running this solo. And for content that practically invites you to do it with randoms, it's plainly weird.
    It might also have to do with all the items cluttering the limited inventory space now. So many offerings, not only shards but three different kinds of currency...it's insanity we didn't get an extra inventory for the offerings at least.

    The red sacks you get, where you can get the light relics from, can be gotten by either doing the agenda or challenging the extra boss. While the fact you can also get them by doing the weekly stuff makes it seem like a good compromise, it really isn't...compared to that, farming the boss is much more profitable.

    They clearly tried out something new with this deep dungeon, and I appreciate it. But not everything really hit home for me. Might just be my personal opinion, but it feels very...weird, if not to say, unpolished.
    (3)
    Me too, Erenville, me too

  3. #53
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Aniise View Post
    The red sacks you get, where you can get the light relics from, can be gotten by either doing the agenda or challenging the extra boss. While the fact you can also get them by doing the weekly stuff makes it seem like a good compromise, it really isn't...compared to that, farming the boss is much more profitable.
    They could stand to increase weekly challenge rewards for some things. In occult crescent the weekly XP rewards you get for a phantom job is stupidly small, like 140 xp or something. They could increase it tenfold and it still would barely make a dent because most phantom jobs need ~14,000+ xp to get to max. Like, dang.
    (3)

  4. #54
    Player
    Crafoutis's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    188
    Character
    Crafoutis Lesalia
    World
    Exodus
    Main Class
    Warrior Lv 100
    I love it, no notes, more Deep Dungeon is good by me. Bosses are a blast.
    (0)
    WAR don't get changes because they don't need changes. They only need more enemies to cleave.

  5. #55
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aniise View Post
    The red sacks you get, where you can get the light relics from, can be gotten by either doing the agenda or challenging the extra boss. While the fact you can also get them by doing the weekly stuff makes it seem like a good compromise, it really isn't...compared to that, farming the boss is much more profitable.
    I got some of those first light sacks from hoard or something at floors 80+ I think. Or something like that but I wiped at 95 and had some of those to appraise. Challenge log was already done days ago for them so I dont see what else it could be.
    Can you get them from the trial or just from its quantum version otherwise?
    (0)

  6. #56
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,474
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    This is the first piece of content I've really enjoyed since 6.1
    (1)

  7. #57
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    This is the best deep dungeon to date in my opinion. It has a really nice balance to it and the designs is nice I like how the rooms at least have some more variation and different layouts for stuff like LOS. Enemies so aren't overly powerful but still offer a nice challenge and aren't damage sponges like Orthos. Aetherpool has been generous and I like that you can jump in at different floors now to practice or just to grind it seems a little more solo friendly so far and it encourages full clears now even adding a challenge in the log for it. I think the reward structure is better and at least now going for the mount in the silver sack is more approachable and in general it gives reason to keep the content going for more than a week. So Far I've made to to level 70 and it's been fun so far.
    (1)

  8. #58
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    587
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    I bounced hard off Eureka Orthos after enjoying PotD and HoH (though I've never solo'd them--I poke at them from time to time but not quite managed them). EO was just such a slog I refused to go in a second time after taking nearly an hour to travel five floors. PT has a much nicer balance that way, and while I'll probably not finish it solo either, I will have more fun trying. It's also the first one I ever tried matched groups with and I managed to get to 99 with those and cleared it with a fixed group later that same day, so that was nice.

    The weapons look nice, the layout is the same as all the rest but it looks much different, and while I'm not sold on the instagib mechs, at least most of them were pretty obvious how to avoid them which seems fair to me. Also, running around the whole place as a mud ball is just plain fun.
    (2)

  9. #59
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    388
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    Quote Originally Posted by Valence View Post
    Can you get them from the trial or just from its quantum version otherwise?
    You can also get them from the trial without placing offerings, but it's probably quite rare. I got one from killing it in what was supposed to be just a practice run. For killing it when giving maximum offerings I think the one placing offerings gets around 13(?) sacks while the other members all get 6.
    (0)
    Me too, Erenville, me too

  10. #60
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    872
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Eight View Post
    This is the best deep dungeon to date in my opinion. It has a really nice balance to it and the designs is nice I like how the rooms at least have some more variation and different layouts for stuff like LOS. Enemies so aren't overly powerful but still offer a nice challenge and aren't damage sponges like Orthos. Aetherpool has been generous and I like that you can jump in at different floors now to practice or just to grind it seems a little more solo friendly so far and it encourages full clears now even adding a challenge in the log for it. I think the reward structure is better and at least now going for the mount in the silver sack is more approachable and in general it gives reason to keep the content going for more than a week. So Far I've made to to level 70 and it's been fun so far.
    I forgot to write that earlier but yeah, the checkpoints are a really great addition to it. Makes it far easier to try out specific floors.
    Th reward structure is also great.

    Though I still think they could and should have innovated more.
    Like this it's "only" the best deep dungeon of what we have but it could have been more.


    I didn't try out quantum yet because tbh even the initial difficulty of the final boss was a bit higher than I think it should be.
    The auto attacks imo clearly favour specific jobs with those like squishy BLM having a way harder time solo.
    I have honestly no real idea how to do that one on a solo run with anything but WAR without having all the correct pomanders.
    (2)

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