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  1. #3
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    132
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    Strong disagree on those bosses, imo they're like Orthos ones and have no place in deep dungeons. They're just trying to turn deep dungeons into standard pve, which is just homogenizing the whole game and closing doors to people, which goes to the opposite of their statement of intent.

    It's past 50 that we're literally back into Orthos hell with oneshots everywhere. It's not casual friendly even if there is more checkpoints for entry (which are appreciated).

    Essentially what this new dungeon is bringing in terms of content is:
    - Nothing for the casual playerbase because other deep dungeons were already beyond them past floor 30, so it changes nothing for them.
    - Nothing for the solo challenge community, because it hasn't changed in terms of format or content for those either.
    You act as if any death is a grave offense against the "casual experience".
    From observing your posts over time, i get the feeling that your idea of the casual experience is unachievable while retaining other values.
    Pilgrim's Traverse is making leaps for making the experience friendly to begginers or people who dont want to get that invested - new checkpoint floors and duty finder, very generous potsherd droprate allowing for nigh unlimited potions.
    Another casual friendly new feature is how certain skills have much more visible casting animation on mobs, like fiery aura, or visibile dangerous buffs like the blazing scales on traverse monitor.

    While some palace bosses are bit different in terms of execution, once you learn mechanics it was always a question of how many resources are you spending on them. Optimise to save an incense, steel, lust, strength, or the other way - optimise to use as many resources as you can to save time. Tell me, whats the difference between boss of floor 20 in potd and boss of stone 10 or 40 in PT?

    You're also wrong on the solo perspective. If someone wants a challenge in just soloing, they will have fun doing it blind on their job of choice (or class like some gamers do).
    PT is quite different in terms of item management compared to other 3 dungeons. Pomanders are aimed much more at actually fighting the mobs instead of heavy floor wipe reliance. Also heavier accent on adapting to the circumstances, with votives having additional randomness to them.
    For more extreme soloing it is pleasant thus far, less difficult start is nice for score runs, while keeping pace to kill everything under 30 minutes is challenging in 41-60 both to very large floor layout and mob mechanics that make it more difficult when multipulling (for example the one mob that makes you disoriented, making dodging aoes harder)

    I would however say that the difficulty progress ends on the aoe part. Mob hp and auto attack damage stagnates around stone 60, i would prefer to see it still rise in a significant way after that.
    (5)
    Last edited by ThurinTurambar; 10-10-2025 at 06:25 AM.