Strong disagree on those bosses, imo they're like Orthos ones and have no place in deep dungeons. They're just trying to turn deep dungeons into standard pve, which is just homogenizing the whole game and closing doors to people, which goes to the opposite of their statement of intent.

Strong agree on floors past 50 especially. 30 to 50 is alright because even if mobs start having dangerous mechanics, they rarely oneshot, most of the time they'll cleave half the health and give a vulnerability debuff. It's past 50 that we're literally back into Orthos hell with oneshots everywhere. It's not casual friendly even if there is more checkpoints for entry (which are appreciated).

Essentially what this new dungeon is bringing in terms of content is:
- Nothing for the casual playerbase because other deep dungeons were already beyond them past floor 30, so it changes nothing for them.
- Nothing for the solo challenge community, because it hasn't changed in terms of format or content for those either.
- Everything for the raiding community that now has access to another extreme level trial AND an savage+ level trial (quantum), that they can customize. It's like criterion all over again, you have the choice between ex/savage and savage+. That's literally the fresh new content addition, the trial and its quantum version, and both are aimed at raiders.