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  1. #1
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    292
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    While it's still anyone's guess whether they'll manage to build something meaningful on top of the current rotations, this interview is definitely more than a nothingburger. What's clear is that there won't be any major changes to the jobs we already have up to level 100.

    The jobs we have now are the product of nearly a decade of changes. Will they keep all those changes as the foundation, and somehow introduce something new that completely reshapes the job experience within just one expansion? I suppose we'll find out...
    (0)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,446
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by brinn12 View Post
    While it's still anyone's guess whether they'll manage to build something meaningful on top of the current rotations, this interview is definitely more than a nothingburger. What's clear is that there won't be any major changes to the jobs we already have up to level 100.

    The jobs we have now are the product of nearly a decade of changes. Will they keep all those changes as the foundation, and somehow introduce something new that completely reshapes the job experience within just one expansion? I suppose we'll find out...
    That's why I feel that "stuff staying the same" is related to the 2min meta, rather than details about job rotations. And on that matter, I think the only possible way for a job to grow with actual new things is if they focus on the 2min meta "downtime".

    For example. Dancer is a job known to be extremely busy during the burst window, but boring outside of it... Imagine if Technical Finish would do something like 'unlock' a new Dance after the buff ends, or something that replaced your combos with something else for 30-60 seconds. It's a way to spice up the gameplay while not messing with the burst window setup.

    That, on top of the promised job uniqueness brought back, which would be interesting to see how many, if any, reverting they'll do to achieve this. For example, Astrologian having their sects back, since the healer sub-division didn't really live up to what they intended.
    (0)

  3. #3
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    292
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Raikai View Post
    That's why I feel that "stuff staying the same" is related to the 2min meta, rather than details about job rotations. And on that matter, I think the only possible way for a job to grow with actual new things is if they focus on the 2min meta "downtime".

    For example. Dancer is a job known to be extremely busy during the burst window, but boring outside of it... Imagine if Technical Finish would do something like 'unlock' a new Dance after the buff ends, or something that replaced your combos with something else for 30-60 seconds. It's a way to spice up the gameplay while not messing with the burst window setup.

    That, on top of the promised job uniqueness brought back, which would be interesting to see how many, if any, reverting they'll do to achieve this. For example, Astrologian having their sects back, since the healer sub-division didn't really live up to what they intended.
    This really doesn't sound like something CBU3 would do. We're talking about the same studio that doesn't design a dungeon with anything other than 3 bosses and 6 mob packs. Their idea of "improved encounter design" was DDR on steroids with smaller hitboxes.

    They release 2 DPS jobs and suddenly everything has to be balanced around them, as we saw with Light-Heavyweight, M6S and FRU, all of which had broken DPS checks. Now imagine reworking 20+ job rotations while introducing an entirely new system on top of them, and adding 2 more jobs on top of that. All of this while Yoshi-P hasn't explicitly said they plan to change the current level 100 rotations.

    If Yoshi-P says that people who enjoy the current system will still enjoy 8.0, expecting multiple reworks is nothing but wishful thinking.
    (11)

  4. #4
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,491
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by brinn12 View Post
    This really doesn't sound like something CBU3 would do. We're talking about the same studio that doesn't design a dungeon with anything other than 3 bosses and 6 mob packs. Their idea of "improved encounter design" was DDR on steroids with smaller hitboxes.

    Not doing ex stuff. But the change to leveling was just speeding up the dodge.


    To all the people who think this is an improvement. You are wrong. When markers show up and when attacks go off should be consistent through out the whole game. People shouldn't have to guess when the snapshot is. If you want to build encounters around visual ques and not markers. That is fine except SE doesn't. Not to mention the bosses and the camera angles on the encounters are not well thought out. Last boss in Meso has a text notification flash up on the screen. Because you can't actually see the bosses arms with the design and camera.


    I blame deadly boss mod. And then devs not understanding what deadly boss mod was really.
    (3)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,446
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by brinn12 View Post
    This really doesn't sound like something CBU3 would do. We're talking about the same studio that doesn't design a dungeon with anything other than 3 bosses and 6 mob packs. Their idea of "improved encounter design" was DDR on steroids with smaller hitboxes.

    They release 2 DPS jobs and suddenly everything has to be balanced around them, as we saw with Light-Heavyweight, M6S and FRU, all of which had broken DPS checks. Now imagine reworking 20+ job rotations while introducing an entirely new system on top of them, and adding 2 more jobs on top of that. All of this while Yoshi-P hasn't explicitly said they plan to change the current level 100 rotations.

    If Yoshi-P says that people who enjoy the current system will still enjoy 8.0, expecting multiple reworks is nothing but wishful thinking.
    Well, Yoshida didn't explicity say anything, really. All of his contradictory statements could lead to nowhere or a place even worse than where jobs currently are.

    I do have a massive boulder of salt when speculating about the future. Although I have that understanding, I'm not exactly expecting anything.
    (1)