Page 24 of 25 FirstFirst ... 14 22 23 24 25 LastLast
Results 231 to 240 of 250
  1. #231
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    60
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    I mean On PVP
    (1)

  2. #232
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    457
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Paladin Lv 100
    Reading comprehension is dead.

    His comment was clearly referring to the very small subset of people who think the GCD is going to speed up, etc. When he states that the base is going to remain the same, its obvious that he's referring to GCDs, OGCDs, the leveling process, skills, abilities, job gauges, etc. The base of the jobs is those underlying systems. Its a northingburger of a statement to say "no we're not fundamentally changing the very basis of the gameplay but plan to build off of what's already there." Similar wording was used before job gauges were introduced, so expect an addition to the underlying job's system akin to that.

    He was attempting to lower expectations while also trying to not speak about things ahead of their reveal. Which is foolish. If they are intending to change things or "expand" things like this interview says, then they need to start talking about it sooner, rather than later.

    If we only get details 2-3mo before during the media tour, that'll be far too late.
    (4)

  3. #233
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Let's be honest here, it's more than likely that no big changes is gonna happen and they're gonna keep going into the "dumbing down" direction.

    The kind of rework that I'm expecting in 8.0 is shit like removing Monk's forms and slapping one or two basic 1-2-3 combo as well as removing 3/4 of their postionnals. And removing Bard's DoT and slapping their songs into a trait.
    (9)

  4. #234
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,258
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Yeonhee View Post
    Let's be honest here, it's more than likely that no big changes is gonna happen and they're gonna keep going into the "dumbing down" direction.

    The kind of rework that I'm expecting in 8.0 is shit like removing Monk's forms and slapping one or two basic 1-2-3 combo as well as removing 3/4 of their postionnals. And removing Bard's DoT and slapping their songs into a trait.
    Last time I checked Monk only has 2 positionals left, the two combo finishers, so they're already ahead of your expectations.
    (2)

  5. #235
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly if they just take the inspiration and effort given to PVP job design into PVE job design then they will hit the mark. Fight design is good but I think the jobs also need to be good.
    (0)

  6. #236
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Absurdity View Post
    Last time I checked Monk only has 2 positionals left, the two combo finishers, so they're already ahead of your expectations.
    Damn, I should really touch Monk again at some point lol. But indeed. Less work for their rework then.
    (0)

  7. #237
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,337
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yeonhee View Post
    Let's be honest here, it's more than likely that no big changes is gonna happen and they're gonna keep going into the "dumbing down" direction.

    The kind of rework that I'm expecting in 8.0 is shit like removing Monk's forms and slapping one or two basic 1-2-3 combo as well as removing 3/4 of their postionnals. And removing Bard's DoT and slapping their songs into a trait.
    I won't be surprised if they just completely remove positionals. Every melee only has a few left(I think DRG has the most with 3?), the additional effects were made unconditional, and the potency bonuses keep getting smaller and smaller.
    (0)

  8. #238
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    325
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    While it's still anyone's guess whether they'll manage to build something meaningful on top of the current rotations, this interview is definitely more than a nothingburger. What's clear is that there won't be any major changes to the jobs we already have up to level 100.

    The jobs we have now are the product of nearly a decade of changes. Will they keep all those changes as the foundation, and somehow introduce something new that completely reshapes the job experience within just one expansion? I suppose we'll find out...
    (0)

  9. #239
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by brinn12 View Post
    While it's still anyone's guess whether they'll manage to build something meaningful on top of the current rotations, this interview is definitely more than a nothingburger. What's clear is that there won't be any major changes to the jobs we already have up to level 100.

    The jobs we have now are the product of nearly a decade of changes. Will they keep all those changes as the foundation, and somehow introduce something new that completely reshapes the job experience within just one expansion? I suppose we'll find out...
    That's why I feel that "stuff staying the same" is related to the 2min meta, rather than details about job rotations. And on that matter, I think the only possible way for a job to grow with actual new things is if they focus on the 2min meta "downtime".

    For example. Dancer is a job known to be extremely busy during the burst window, but boring outside of it... Imagine if Technical Finish would do something like 'unlock' a new Dance after the buff ends, or something that replaced your combos with something else for 30-60 seconds. It's a way to spice up the gameplay while not messing with the burst window setup.

    That, on top of the promised job uniqueness brought back, which would be interesting to see how many, if any, reverting they'll do to achieve this. For example, Astrologian having their sects back, since the healer sub-division didn't really live up to what they intended.
    (0)

  10. #240
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    325
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Raikai View Post
    That's why I feel that "stuff staying the same" is related to the 2min meta, rather than details about job rotations. And on that matter, I think the only possible way for a job to grow with actual new things is if they focus on the 2min meta "downtime".

    For example. Dancer is a job known to be extremely busy during the burst window, but boring outside of it... Imagine if Technical Finish would do something like 'unlock' a new Dance after the buff ends, or something that replaced your combos with something else for 30-60 seconds. It's a way to spice up the gameplay while not messing with the burst window setup.

    That, on top of the promised job uniqueness brought back, which would be interesting to see how many, if any, reverting they'll do to achieve this. For example, Astrologian having their sects back, since the healer sub-division didn't really live up to what they intended.
    This really doesn't sound like something CBU3 would do. We're talking about the same studio that doesn't design a dungeon with anything other than 3 bosses and 6 mob packs. Their idea of "improved encounter design" was DDR on steroids with smaller hitboxes.

    They release 2 DPS jobs and suddenly everything has to be balanced around them, as we saw with Light-Heavyweight, M6S and FRU, all of which had broken DPS checks. Now imagine reworking 20+ job rotations while introducing an entirely new system on top of them, and adding 2 more jobs on top of that. All of this while Yoshi-P hasn't explicitly said they plan to change the current level 100 rotations.

    If Yoshi-P says that people who enjoy the current system will still enjoy 8.0, expecting multiple reworks is nothing but wishful thinking.
    (15)

Page 24 of 25 FirstFirst ... 14 22 23 24 25 LastLast