Saying job design isn't a problem is as bad as saying combat design isn't a problem. They are two halves of gameplay and both matter. Fight design is the race track, but jobs are the vehicles we drive in. You could make the most breath taking race track in the world, but if everyone's stapled to tricycles because we're too scared of someone hitting a wall or falling off a pitfall, then we're still screwed.
And I've never said fight design isn't a problem, but job design is so far beyond worse right now that it's my main focus.



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