Quote Originally Posted by Valence View Post
this is why encounters can't offer any meaningful use of crowd control iconic FF abilities (heavy, slow, etc) because those don't do jackshit in a damage focused system where positioning doesn't matter and every enemy is the same with giant telegraphs everywhere.
Along with the examples you gave, it really saddens me that we can't experience more variance in dungeons/raids nowadays compared to stuff like POTD/Eureka and stuff where you can make use of interrupts, CC is useful in most general cases and enemies can have more interesting properties - like undead monsters being aggressive when low on health, sprites being sensitive and reacting to magic spells, mobs that can only detect enemies with 'sound' but can't detect you if you're walking around. Combat feels to rigid and binary with no variance outside of basic parameters, I suppose it explains why I hardly do any PvE content compared to in the past.