



Balance for what? FATEs, MSQ instances, and Solo deep dungeons? What are we balancing for? All the content I listed is either when you're alone, or in content that already throws balance out the window. I've seen some of the new phantom job actions. Predict? You can't trust a healer with an attack with a greater frequency that once per 30 seconds, but you'll give a potential self-nuke to players in group content?
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
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