I remember when PvE and PvP attacks were the same. They had to include the PvP potency or effects in the PvE tooltips. But an issue with it is just how it bloats the tooltips.

Quote Originally Posted by Valence View Post
Worked perfectly fine in HW with the hardest pve designs this game has had. I see no reason to constantly bring up this strawman because this ain't about playing perfectly in your last ultimate, chief.
I don't entirely agree. In Heavensward and Stormblood, I couldn't shake the feeling that there were tanks that "believed" in using tank stance 100% of the time, and tanks that "believed" in using DPS stance almost all the time if not 100% of the time. This split didn't seemed the least bit healthy for the game, because how do you balance content when you have two polar opposite types of tanks dealing significantly different amounts of damage? This was compounded by the tank stance tanks sometimes actually being really bad - for example, spamming 1 button, or using an enmity combo 100% of the time so they weren't applying DoTs or anything.

Then there was a Summoner I met that, according to others, was not doing much damage at all. While they might get away with that in a dungeon, it still demonstrated that the jobs were so complicated for some players that they hardly did any damage whatsoever.

Then there is Dark Knight. I played that very well (somehow) and it was a lot of fun, but while playing it I always thought to myself "there is no way most people will play this correctly".

I had this feeling that they needed to make them at least moderately more intuitive so your average dungeon players were actually playing them relatively decently. Obviously, they went overboard with this. I meant that it should be, say, intuitive 75% of the way but then have room for skill expression after that. Instead, you have it like Warrior and Dark Knight are now, where it's hard not to be a resilient tank as a WAR, and DRK literally can just press everything off cooldown and that's it, so the skill expression barely exists. And I don't need to explain Summoner.