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  1. #1
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,047
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Based on... what data?

    I can only go off several thousand dungeons worth of anecdotal data, but... I've yet to meet one who's come across from WoW. EQ, or RO, sure. But generally, XIV was their first big MMO, period.
    Obviously I have no empirical data, simply the observation that this is really the most likely place to come from.
    The "healers only heal" playstyle simply didn't exist anywhere else. Clerics in D&D (or healers in pen & paper in general) don't function like that, healers in older FF games don't function like that.


    Quote Originally Posted by Shurrikhan View Post
    You... see the problem with that theory, right?

    We don't have granularly-varied MP costs based on rank; our ranks are rarely even equivalents (Aero I, II, and III, Miasma I and II, Bio I and II, etc. each had significantly different profiles). We don't have the weirdly varied MP efficiencies. We don't have the separate CDs per rank. We don't have a significant Piety stat (or its equivalent in Spirit/MP5). And in dungeons, we didn't have MP concerns, period, outside of the original Holy spam (for the highest burst damage in the game but nearly a fifth of max MP per pop).
    (Granted, WoW dungeoneers generally also at least maintained DoTs; the "only heal" was only for in case of otherwise going oom in long fights. C'mon, in the less intensive dungeons, Druids would even cat-weave atop said DoTs, spending GCDs to change stance and fully DPS, in the less intensive dungeons in 2004. That's not an environment particularly conducive to princess healing, and it's only gotten less hospitable to that with time.)
    The theory only falls apart of you assume the people practicing princess healing are even thinking about the intricacies of healing back in vanilla WoW in the first place.

    They aren't doing nothing to conserve MP, they aren't even thinking about their MP, or you wouldn't find some of those same people spam Cure 3 and empty their MP in seconds. They're just doing nothing because there is currently nothing to heal and healing is the only thing they even remotely pay attention to.

    That's how a lot of healers operated back then as well, hell most of the healers back then didn't even know about how the rules for mana regen functioned.
    I stopped counting the amount of times we had Priests in Molten Core run out of mana despite doing nothing for most of the fight. Because while they knew that they had to stop casting, they didn't actually know why or the system behind it.

    Quote Originally Posted by Shurrikhan View Post
    All that's beside the point, though, which is simply... what possible purpose does it serve to scapegoat another game for problems we've had since Day 1? Hell, even if WoW weren't one of the very settings least likely to produce the kind of panicky and underperforming (even in terms of healing) healers we see among those who refuse to use their DPS kits, how would the obligatory "f*** these players I presume are from X other game" help literally anything?

    (And that's to say nothing for when the comment comes from a player who clearly hasn't played the other game or even this one in the time period they're commenting upon.)
    Of course it serves no purpose. But my comment was also also never meant to scapegoat WoW players, merely an observation that this kind of playstyle is employed by people stuck in a time period that hasn't been relevant for over 15 years.
    A playstyle that mostly just existed because it was 2004, MMOs were new and a vast majority of players back then were simply bad at the game.
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    Last edited by Absurdity; 09-14-2025 at 04:48 PM.

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Absurdity View Post
    Obviously I have no empirical data, simply the observation that this is really the most likely place to come from.
    The "healers only heal" playstyle simply didn't exist anywhere else. Clerics in D&D (or healers in pen & paper in general) don't function like that, healers in older FF games don't function like that.
    It didn't exist outside of long raids there either, though. And those wouldn't be the places for panicky healers like we then saw here. Across 20 years of WoW, I ran into maybe one. In a couple years of GW2, one. In a few years of Aion, maybe two.

    In my first few months of XIV, I ran into dozens, wanted to know why they thought that was a good idea (did they just lack experience, etc.), and in almost every case, XIV was their first 3D MMO, or had tried others back in the day (WoW included) and found them too stressful. They don't need to have come out of somewhere else in a game that took a stance even in ARR beta that asking someone to do more than they wanted / were comfortable with could be considered "harassment".

    Hell, my first time being reported was from as little as "I'd like to do the full pull here. Your Holy will help us deal enough damage to kill the enemies before running out of TP and help keep me alive more than Cure II alone will. I'd recommend that you Swiftcast Holy, then Regen, then cast another." This was Wanderer's Palace of all places. And that healer had --by their words at least-- played nowhere else before. And it went beyond "only heal" to "only follow the shiny lights" (Cure 1 -> Cure II on Freecure -> Cure III on Overcure [auto-crit C3, since removed]).

    Of course it serves no purpose. But my comment was also also never meant to scapegoat WoW players, merely an observation that this kind of playstyle is employed by people stuck in a time period that hasn't been relevant for over 15 years.
    Sorry, I should have better specified that my comment was just on the general, many-year trend ("People are only bored with Endwalker because WoW players are unappeasable!" / "Raids are all DDR now to appease WoW players!" / "GW2 Fractal runners turned Criterion into high-difficulty slop!" and similar BS), not your post specifically.
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  3. #3
    Player
    Carighan's Avatar
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    Apr 2018
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    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Obviously I have no empirical data, simply the observation that this is really the most likely place to come from.
    The "healers only heal" playstyle simply didn't exist anywhere else. Clerics in D&D (or healers in pen & paper in general) don't function like that, healers in older FF games don't function like that.
    That's an extremely limited scope and nicely avoids listing anything where healers actually, genuinely, only focused on healing.

    EverQuest 1, DAoC healer specs, early WoW when all you did other than spamming heals was wanding for manaregen, plus the absolute mountain of non-MMORPGs that have such playstyle.

    Mind you, healing is a spectrum. Even in EQ1, you did not only spam Complete Heal on the tank on a rotation. Because you ran out of mana. So the other half of the fight you were regenerating mana (note: This does not mean attacking, you were doing quite literally nothing in most cases, sitting down having the spellbook open which enables mid-combat mana regen). Was this good design? Of course not. This is why even by WoW, you now had a wand "autoattack" that you could use while regenerating mana. Retribution Paladins spamming BoK into the raid used most of their mana for that so their only offense was an auto-proc self-buff they used. Was this good design? Quite likely not. DAoC was a bit smarter in this regard, their buffs on the main healer classes were usually "concentration buffs", instead of consuming mana they could only have a certain total amount applied (and they had a plethora and they were all single target, so you had to mix&match) with effectively infinite duration while kept going. Was this good design? Well no, as you still did ~nothing when not healing, you needed to regen mana.

    But importantly, if you then look at the design right after (WoW is a good example because it cycled these design paradigms in a single game!) then you had a gameplay flow that was very much meant for spam healing: You had a fast, high-healing, mana-inefficient heal, a slow, super-healing, inefficient heal and a slow, low-healing but super mana efficient heal. Plus each healer had their way of regenerating mana, Shamans for example wanted to get hit by some stuff as this procced their water shield charges.

    You had time to attack in between. Sure. But when push came to shove healing was your #1, #2 and #whatever priority, so you focused on having mana and using it to heal.

    This is the part FFXIV is missing, not more damage abilities (as trivially evident from other games). If we had actual healing to do and this healing had any challenge to it at all, then finding time to use the two GCDs we have for damage would already feel like luxury. You want to, but you will nearly never manage to.

    I don't play healer to be "bad DPS caster". I also don't play healer, and this seems to be different than everyone else here, to be "mediocre DPS caster".
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