Based on... what data?
I can only go off several thousand dungeons worth of anecdotal data, but... I've yet to meet one who's come across from WoW. EQ, or RO, sure. But generally, XIV was their first big MMO, period.
You... see the problem with that theory, right?They basically want that vanilla WoW gameplay, where the peak of healer skill was spamming a downranked level 30-40 healing spell (probably why a lot of them still use Cure 1 at level 60+) and then standing around doing nothing when there is no incoming damage, to "regenerate their MP".
We don't have granularly-varied MP costs based on rank; our ranks are rarely even equivalents (Aero I, II, and III, Miasma I and II, Bio I and II, etc. each had significantly different profiles). We don't have the weirdly varied MP efficiencies. We don't have the separate CDs per rank. We don't have a significant Piety stat (or its equivalent in Spirit/MP5). And in dungeons, we didn't have MP concerns, period, outside of the original Holy spam (for the highest burst damage in the game but nearly a fifth of max MP per pop).
People still occasionally use Cure because (A) it's sometimes enough and (B) it has the complexity mentioned in its tooltip and per traits to look like it should be useful. And people used it in ARR in part because enough of the damage came from far more efficient DoTs (originally, Thunder, Aero, Bio, and Aero II), you were casting a mana-intensive Holy occasionally, and there were some hard hits you'd want to top the tank off before without necessarily needing to heal them for 40% of their HP.(Granted, WoW dungeoneers generally also at least maintained DoTs; the "only heal" was only for in case of otherwise going oom in long fights. C'mon, in the less intensive dungeons, Druids would even cat-weave atop said DoTs, spending GCDs to change stance and fully DPS, in the less intensive dungeons in 2004. That's not an environment particularly conducive to princess healing, and it's only gotten less hospitable to that with time.)
All that's beside the point, though, which is simply... what possible purpose does it serve to scapegoat another game for problems we've had since Day 1? Hell, even if WoW weren't one of the very settings least likely to produce the kind of panicky and underperforming (even in terms of healing) healers we see among those who refuse to use their DPS kits, how would the obligatory "f*** these players I presume are from X other game" help literally anything?
(And that's to say nothing for when the comment comes from a player who clearly hasn't played the other game or even this one in the time period they're commenting upon.)



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