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  1. #201
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I'm not expecting any major changes. It's been over 12 years of the same comfortable pattern... It feels all-too-clear to me, it has felt all-too-clear to me, that the devs are very entrenched with the way they do things.

    The momentum of such a development style accrued during those 12 years cannot be ignored.

    Do not expect a massive shake-up, for it isn't coming.
    (2)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  2. #202
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kishin12345 View Post
    That sounds very reasonable and i would wish that to be possible. Lets say they manage to change things so you are happy and i am happy. There will be people that are then dissatisfied by the changes, either because not enough or too much was changed and then they complain or quit the game. No one wins like that. Its an endless cycle. People complained and screamed for changes in HW, SB, SHB, EW and DT. And the balance in terms of numbers is quite good right now, if at all it was terrible in HW and SB. Also in my opinion some degree of homogenization is just relevant in order to keep things balanced. For example you cant just give a tank a longer cooldown and higher mitigation in return. That would just make that tank undesirable. Im not sure what the devs will come up with but i think that the jobs will largely play like they do now. The 2min meta will stay. There will probably be more actions turning into new actions so they dont increase the button limit. Maybe we see more 30sec cds to make jobs feel more active, but in the end i think everything will be divisible by 120sec for alignments sake. Small changes that could add up in the end, but that is all speculation. However i wouldnt have high expectations.
    You know what will really destroy the job balance? Not having any jobs when the game shuts down if it cannot convince players to stay or older players to come back. And while you may disagree, there is a lot of animosity toward the current job design landscape. A lot of people aren't going to stick around for if it doesn't change. I've already left because of it. I'm only on here because of the free login, of which I logged in for about 6 seconds because hell to the no am I going to touch any amount of PVE content with jobs the way they are now. So bigger changes to job design might be better than you think when it comes to job balance if it allows job balance to still be a thing.

    You say you've seen people leave over job design before, but I've never seen as much friction against the job design paradigm as with DT. SB was not perfect, but people were far more content with their favorite jobs then even if there were things they felt could change. And that's the difference. It's one thing to feel your job could be better, but still enjoy it, and another thing to wish your job could be better because you can't enjoy it.
    (13)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #203
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Eh, they're just breaking the healers and Dark Knight to build them back up guys. Right right.

    We're just 4 years away from a decade of Glare spam. Almost there guys!
    (2)

  4. #204
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,130
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Doragan View Post
    Eh, they're just breaking the healers and Dark Knight to build them back up guys. Right right.

    We're just 4 years away from a decade of Glare spam. Almost there guys!
    Don't forget to add SMN into that same litter bin, mate.

    I still cackle to this day at whoever used to believe this complacent devs would actually build anything on top of EW SMN.
    (3)

  5. #205
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    123
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    I'd rather have them tackle more serious problems. I dont think job design is bad at all. There are some jobs feeling worse though i wont deny that. Healers could easily have a small dps rotation added to them, but i understand that instead of having a dps rotation, they have a mitigation/healing rotation that they need to map depending on the fight.

    I'd like to see them add more UI customization, new character creation options, like aura horns etc, replayability to content, reward structure reworked, not having to wait 4.5 months for a patch, but rather 2.5 months maybe. These things would make players stay, not jobs that feel "fun" bug no content to play. Fun is very objective and there are enough players liking the jobs right now.

    Also like others have said, i would not expect a shake up after so many years. Everyone who was here for a while knows how it works. I even expect more reworks into the direction they took with DT.
    (0)

  6. #206
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    584
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kishin12345 View Post
    I'd like to see them add more UI customization, new character creation options, like aura horns etc, replayability to content, reward structure reworked, not having to wait 4.5 months for a patch, but rather 2.5 months maybe. These things would make players stay, not jobs that feel "fun" bug no content to play. Fun is very objective and there are enough players liking the jobs right now.
    While I agree with wanting a lot of these things, a 2.5 month major patch cycle is an insane ask. Honestly I wish they'd stop the drip feed of major patch content, and instead if they want it break it up do it in weeks rather than months, but 2.5 months between major patch cycles is like... impossible. I can't think of a single MMO that has ever pushed them out that fast. You would need an insanely large dev team to do that without completely and totally running your devs ragged. Honestly four months feels more like a the sweet spot that we hit and we strayed from.
    (2)

  7. #207
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    60
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    To be honest, Yoshi P really needs to start showing more of the ideas they have, so they can begin receiving feedback and at the same time ease the current situation of the game.
    They’re at a point where promises aren’t enough anymore—especially not making us wait over a year just to see what their plans are.
    I’d even go as far as to say they should let us test some of the things they’re planning to do. At least, I think that would be the ideal approach given the current situation.
    Right now, the only thing keeping me playing is leveling the jobs I still have left and doing Crescent content, nothing more—and I doubt that will keep me going for much longer.
    (2)

  8. #208
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    123
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Vrankyl View Post
    While I agree with wanting a lot of these things, a 2.5 month major patch cycle is an insane ask. Honestly I wish they'd stop the drip feed of major patch content, and instead if they want it break it up do it in weeks rather than months, but 2.5 months between major patch cycles is like... impossible. I can't think of a single MMO that has ever pushed them out that fast. You would need an insanely large dev team to do that without completely and totally running your devs ragged. Honestly four months feels more like a the sweet spot that we hit and we strayed from.
    I agree, 2.5 months will be impossible. But maybe they could manage to reduce the development time by a month at some point, so that we only wait 3.5 months rather than 4.5 months. I know the devs are having their hands full right now, working 70 hour weeks already, not having enough people to speed up the cycle, but maybe at some point it will work to shorten wait time or they manage to put out content that lasts for 4.5 months.
    (0)

  9. #209
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kishin12345 View Post
    I'd rather have them tackle more serious problems. I dont think job design is bad at all.
    I think there's quite a large amount of people who see jobs playing the exact same way with very minimal differences for the 4th expansion in a row to be quite a serious problem, and as it continues longer, the amount only grows larger.
    (13)

  10. #210
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I think there's quite a large amount of people who see jobs playing the exact same way with very minimal differences for the 4th expansion in a row to be quite a serious problem, and as it continues longer, the amount only grows larger.
    Agreed. It’s the largest problem in my opinion. UI and character creation improvements are nice, but are far from things I’d consider “major” but those are done by different departments anyway so there’s no reason we can’t have both. Content and job design should really go hand-in-hand.
    (1)

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