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  1. #1
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    122
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by ty_taurus View Post
    We don't have it really good right now given how much frustration stems from job design. It shouldn't be this extreme, and balance isn't perfect right now either despite how railroaded job design has gotten. There will always be some amount of job exclusion because the cause of that is not job imbalance, it's party leaders that haven't passed their critical thinking test. You can always find a party to do savage with as any job. You can do that now, and you could do that in HW too. If the criteria that makes HW have bad design is certain jobs were excluded by some players, then I guess DT is also just as bad. To my knowledge, certain role imbalances have been far more egregious than anything we saw in HW. But for the record, not many people are asking for HW back. If anything, the more common answer is SB, though realistically the answer is something new with a balance of depth and simplicity on par with SB.
    That sounds very reasonable and i would wish that to be possible. Lets say they manage to change things so you are happy and i am happy. There will be people that are then dissatisfied by the changes, either because not enough or too much was changed and then they complain or quit the game. No one wins like that. Its an endless cycle. People complained and screamed for changes in HW, SB, SHB, EW and DT. And the balance in terms of numbers is quite good right now, if at all it was terrible in HW and SB. Also in my opinion some degree of homogenization is just relevant in order to keep things balanced. For example you cant just give a tank a longer cooldown and higher mitigation in return. That would just make that tank undesirable. Im not sure what the devs will come up with but i think that the jobs will largely play like they do now. The 2min meta will stay. There will probably be more actions turning into new actions so they dont increase the button limit. Maybe we see more 30sec cds to make jobs feel more active, but in the end i think everything will be divisible by 120sec for alignments sake. Small changes that could add up in the end, but that is all speculation. However i wouldnt have high expectations.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kishin12345 View Post
    That sounds very reasonable and i would wish that to be possible. Lets say they manage to change things so you are happy and i am happy. There will be people that are then dissatisfied by the changes, either because not enough or too much was changed and then they complain or quit the game. No one wins like that. Its an endless cycle. People complained and screamed for changes in HW, SB, SHB, EW and DT. And the balance in terms of numbers is quite good right now, if at all it was terrible in HW and SB. Also in my opinion some degree of homogenization is just relevant in order to keep things balanced. For example you cant just give a tank a longer cooldown and higher mitigation in return. That would just make that tank undesirable. Im not sure what the devs will come up with but i think that the jobs will largely play like they do now. The 2min meta will stay. There will probably be more actions turning into new actions so they dont increase the button limit. Maybe we see more 30sec cds to make jobs feel more active, but in the end i think everything will be divisible by 120sec for alignments sake. Small changes that could add up in the end, but that is all speculation. However i wouldnt have high expectations.
    You know what will really destroy the job balance? Not having any jobs when the game shuts down if it cannot convince players to stay or older players to come back. And while you may disagree, there is a lot of animosity toward the current job design landscape. A lot of people aren't going to stick around for if it doesn't change. I've already left because of it. I'm only on here because of the free login, of which I logged in for about 6 seconds because hell to the no am I going to touch any amount of PVE content with jobs the way they are now. So bigger changes to job design might be better than you think when it comes to job balance if it allows job balance to still be a thing.

    You say you've seen people leave over job design before, but I've never seen as much friction against the job design paradigm as with DT. SB was not perfect, but people were far more content with their favorite jobs then even if there were things they felt could change. And that's the difference. It's one thing to feel your job could be better, but still enjoy it, and another thing to wish your job could be better because you can't enjoy it.
    (13)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.