who actually likes how it is you mean actual 4% of community shouldnt matter
I like how it is. Its not perfect but i can tell the difference when i play monk or viper or picto. They feel different to me. The samey feeling comes from the 2min meta, which wont go away. 6 years, 2 expansions to fit jobs into the 2min meta and now ppl expect them to revert that in 1 expansion? To revert that they would need 6 years again. Also the ppl complaining about how the game is are just a loud minority. In reality 75% are fine, 15% accept it and 10% hate it would probably be way more accurate. Job design is really not a problem i have with the game. For me its the 5 months waiting for content. If they could reduce that to 2.5 months somehow then that would be great




What if there was an alternative where you and I could both be happy with job design?I like how it is. Its not perfect but i can tell the difference when i play monk or viper or picto. They feel different to me. The samey feeling comes from the 2min meta, which wont go away. 6 years, 2 expansions to fit jobs into the 2min meta and now ppl expect them to revert that in 1 expansion? To revert that they would need 6 years again. Also the ppl complaining about how the game is are just a loud minority. In reality 75% are fine, 15% accept it and 10% hate it would probably be way more accurate. Job design is really not a problem i have with the game. For me its the 5 months waiting for content. If they could reduce that to 2.5 months somehow then that would be great
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.


I am expecting no level cap change, only a new talent system. It's the only thing that makes sense from what they have been telling us.
Tbat would be the ideal. I wish that could happen but i dont think that is possible. I had friends quit over job changes and i have friends come back because of them. The blm changes made a lot of old friends log on again. Ive seen it all. I started playing with 2.3. Especially HW job design was the worst. We have it really good right now tbh. In HW job exclusion happened in savage. If you werent playing bard or drg then some groups just kicked you. What i hope is that in 8.0 they manage to strike a balance that most of the players can live with. I'm not saying that everyone will be satisfied because that is impossible and the complaining was happening since forever anyway. That will never stop. But what i mean to say is that players will always quit because of job changes, no matter in which direction they go




We don't have it really good right now given how much frustration stems from job design. It shouldn't be this extreme, and balance isn't perfect right now either despite how railroaded job design has gotten. There will always be some amount of job exclusion because the cause of that is not job imbalance, it's party leaders that haven't passed their critical thinking test. You can always find a party to do savage with as any job. You can do that now, and you could do that in HW too. If the criteria that makes HW have bad design is certain jobs were excluded by some players, then I guess DT is also just as bad. To my knowledge, certain role imbalances have been far more egregious than anything we saw in HW. But for the record, not many people are asking for HW back. If anything, the more common answer is SB, though realistically the answer is something new with a balance of depth and simplicity on par with SB.Tbat would be the ideal. I wish that could happen but i dont think that is possible. I had friends quit over job changes and i have friends come back because of them. The blm changes made a lot of old friends log on again. Ive seen it all. I started playing with 2.3. Especially HW job design was the worst. We have it really good right now tbh. In HW job exclusion happened in savage. If you werent playing bard or drg then some groups just kicked you. What i hope is that in 8.0 they manage to strike a balance that most of the players can live with. I'm not saying that everyone will be satisfied because that is impossible and the complaining was happening since forever anyway. That will never stop. But what i mean to say is that players will always quit because of job changes, no matter in which direction they go
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
That sounds very reasonable and i would wish that to be possible. Lets say they manage to change things so you are happy and i am happy. There will be people that are then dissatisfied by the changes, either because not enough or too much was changed and then they complain or quit the game. No one wins like that. Its an endless cycle. People complained and screamed for changes in HW, SB, SHB, EW and DT. And the balance in terms of numbers is quite good right now, if at all it was terrible in HW and SB. Also in my opinion some degree of homogenization is just relevant in order to keep things balanced. For example you cant just give a tank a longer cooldown and higher mitigation in return. That would just make that tank undesirable. Im not sure what the devs will come up with but i think that the jobs will largely play like they do now. The 2min meta will stay. There will probably be more actions turning into new actions so they dont increase the button limit. Maybe we see more 30sec cds to make jobs feel more active, but in the end i think everything will be divisible by 120sec for alignments sake. Small changes that could add up in the end, but that is all speculation. However i wouldnt have high expectations.We don't have it really good right now given how much frustration stems from job design. It shouldn't be this extreme, and balance isn't perfect right now either despite how railroaded job design has gotten. There will always be some amount of job exclusion because the cause of that is not job imbalance, it's party leaders that haven't passed their critical thinking test. You can always find a party to do savage with as any job. You can do that now, and you could do that in HW too. If the criteria that makes HW have bad design is certain jobs were excluded by some players, then I guess DT is also just as bad. To my knowledge, certain role imbalances have been far more egregious than anything we saw in HW. But for the record, not many people are asking for HW back. If anything, the more common answer is SB, though realistically the answer is something new with a balance of depth and simplicity on par with SB.


i predict 2 min meta will stay. most classes wont change or they will be simplified more like blm. they will add separate actions like the phantom jobs with niche uses. or everyone will get some unique mini LB. this will be their HUGE update.

I don't expect massive changes because I know that they will never leave their comfort zone trying something different, that being said no changes in direction, class, progression AND content, will simply mean a slow downfall of this game. Why? Because the general community feeling is that this game isn't fun anymore, we got the same stale formula over and over again, 4 months and a half for a patch that gives you the same souless content which by design seems to be 20 years old at best. So why people don't just go to play other games? I guess they invested so much time in this game and after all they still care, or at the very least they hope that this game by nostalgia or whatever could still change for the better, even if they are inactive or play less and less, thay would like to return to play FFXIV more often. Memories and new friends met along the way still matters something, could be silly, but I understand why all these players still hope for some big change, because at some point they loved this game, but that love isn't the same anymore.
Last edited by Silren; 09-12-2025 at 01:09 PM.



I'm not expecting any major changes. It's been over 12 years of the same comfortable pattern... It feels all-too-clear to me, it has felt all-too-clear to me, that the devs are very entrenched with the way they do things.
The momentum of such a development style accrued during those 12 years cannot be ignored.
Do not expect a massive shake-up, for it isn't coming.
Family Medicine doctor.
Constantly learning.
Signature art by @simanokoB on Twitter. Thank you!
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