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  1. #111
    Player
    Chelsei's Avatar
    Join Date
    Jul 2016
    Posts
    281
    Character
    Chelsei Katell
    World
    Moogle
    Main Class
    Paladin Lv 100
    Robust 7.x didn't happen and 8.x is not going to be " ROBUST " either !

    CLASSIC PLEASE !

    At least, we could enjoy the game how it was before for the battle system.
    (4)
    Last edited by Chelsei; 09-11-2025 at 12:50 PM.

  2. #112
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    84
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    ARR/HW classic servers would be the best thing ever. Let us play fun jobs again.
    (10)

  3. #113
    Player
    Drimn's Avatar
    Join Date
    Jul 2019
    Posts
    84
    Character
    Marius Drimn
    World
    Seraph
    Main Class
    Red Mage Lv 100
    I'd rather they focus on making the current game get better. Further dividing the player base would make Dynamis even more dead than it already is, and might even take Primal with it.
    (1)

  4. #114
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,601
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I'll still take that HW revisit

    Honestly would love to see how the SHB toddlers, EW babies, and Dawnbie fetuses would react to the glory of stance dancing tanks, BRD and MCH casting/replenishing MP/TP, Parry and Accuracy, and the majesty of SCH being stupid busted for both DPSing and healing

    One large Bane with non-diminishing DOT spread, to go!
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #115
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arkdra View Post
    Edit: And if you say aggro management I am just going to disregard you because aggro management was not and never has been complex in ff14.
    This I have to disagree with, because I started the game as PLD in 2.16 and it was nightmare as a new player. You go into normal dungeon for story, your bard pulls before you and you spend next 30 seconds trying, without much of a success to get off the army of mobs off of them. Aggro was very easily lost in the early days, especially if DPS in party had an ounce of higher iLvL gear. "You pull - you die" wasn't a joke back then, and the only DPS who could somewhat substitute the tank for a short while if needed was DRG thanks to their tankier gear.

    Doing Garuda EX as ilvl 60 PLD with a ilvl 110 Bard during one of the patches scarred me for quite some time then because dude just couldn't read the room and stop freaking pulling, and I couldn't take off the boss off of him even with Provoke and aggro combo, simply because I was geared worse compared to him. I even remember our ilvl of the time, it left that much of an impression, and it wasn't a fun experience in the slightest.

    This is not a thing anymore these days, for better or worse (and I can see both cons and pros to how aggro is today).



    And on the question of the post, I'd say no, personally. DT isn't by any means perfect, but I don't really want ARR and HW experience back.
    (1)
    Last edited by Halivel; 09-13-2025 at 06:04 PM.

  6. #116
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,209
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Halivel View Post
    This I have to disagree with, because I started the game as PLD in 2.16 and it was nightmare as a new player. You go into normal dungeon for story, your bard pulls before you and you spend next 30 seconds trying, without much of a success to get off the army of mobs off of them. Aggro was very easily lost in the early days, especially if DPS in party had an ounce of higher iLvL gear. "You pull - you die" wasn't a joke back then, and the only DPS who could somewhat substitute the tank for a short while if needed was DRG thanks to their tankier gear.

    Doing Garuda EX as ilvl 60 PLD with a ilvl 110 Bard during one of the patches scarred me for quite some time then because dude just couldn't read the room and stop freaking pulling, and I couldn't take off the boss off of him even with Provoke and aggro combo, simply because I was geared worse compared to him. I even remember our ilvl of the time, it left that much of an impression, and it wasn't a fun experience in the slightest.

    This is not a thing anymore these days, for better or worse (and I can see both cons and pros to how aggro is today).



    And on the question of the post, I'd say no, personally. DT isn't by any means perfect, but I don't really want ARR and HW experience back.
    The problem was less of an aggro management design issue but more of a tank stance unlock level kind of issue, since WAR and DRK had theirs only at lvl30 and PLD at lvl40 (!). Granted, what generated the most aggro was just using the enmity combo and the tank stance was only a secondary boost to it, but 1) it helped new players immensely and 2) not all tanks were equal there either because while WAR and DRK had an AOE aggro filler, PLD was stuck with Flash only, and even in SB Total Eclipse was introduced without any aggro modifier attached to keep Flash relevant. Even more in SB actually since due to wanting to use Total Eclipse for damage, PLDs were forced to play optimally with a minimum amount of Flash as possible, which wasn't very new player friendly.

    Still, support damage was generally very on par with DPS damage under lvl30 so with the added enmity from aggro tools getting back aggro wasn't really a problem: the real problem was asshole players not trying to accommodate new players learning and not even trying to bring the mobs to them as it was generally meant as a grief tactic before anything actually optimal or fast, just to pin the blame on the sprout (I should know, that was my second tanking experience in a nutshell).

    Also I'm sorry but if you couldn't pull aggro from a BRD with full aggro combo (+ tank stance as a bonus), which generated about 6k to 8k aggro potency per 3 step combo depending on the tank (and stance was x1.7), no matter your gear, you were probably doing something very wrong or just overexaggerating it for the sake of argument.
    (1)
    Last edited by Valence; 09-13-2025 at 07:57 PM.

  7. #117
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    158
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Drimn View Post
    I'd rather they focus on making the current game get better. Further dividing the player base would make Dynamis even more dead than it already is, and might even take Primal with it.
    Do you really think they're capable of making this game better?
    (0)

  8. #118
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    Also I'm sorry but if you couldn't pull aggro from a BRD with full aggro combo (+ tank stance as a bonus), which generated about 6k to 8k aggro potency per 3 step combo depending on the tank (and stance was x1.7), no matter your gear, you were probably doing something very wrong or just overexaggerating it for the sake of argument.
    It's well possible that I was doing something absolutely wrong (I was frankly not a particularly good tank for at least first half a year of playing), but I also remember that parties generally made it a big point to not pull ahead because there was some kind of a weirdness going on with first hits specifically.
    (0)

  9. #119
    Player
    Grimforth's Avatar
    Join Date
    Aug 2025
    Posts
    145
    Character
    Magnadeus Fenrir
    World
    Seraph
    Main Class
    Reaper Lv 80
    I had missed HW and based on some of the replies here it seems like it was a mixed bag of an expansion atthe time. Some are saying that it was awesome, while some here are saying that it was the worst expansion ever.
    (0)

  10. #120
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Grimforth View Post
    I had missed HW and based on some of the replies here it seems like it was a mixed bag of an expansion atthe time. Some are saying that it was awesome, while some here are saying that it was the worst expansion ever.
    Imo, each expansion has its good and bad aspects (yes, even DT), and while a big portion of community will probably agree on what they consider best and worst expansion, ultimately any patch we have will be someone's best and someone's worst.

    The thing with HW is that it was our first expansion, so nearly everything had an appeal of novelty and was looked at with excitement. The project was barely 2 year old, after all (if we don't count 1.0).

    People who joined the game and stayed during that period of time are also more likely to look back with fondness and nostalgia, because that is the version of the game that made them intially fall in love with it (and I think that to an extent it will apply to every expansion, for new players).

    I went through every expansion release, and while statistics do pinpoint that some changes are generally received better than others (and that's why certain expansions are so broadly praised, while others are met with scepticism), every single expansion there's, still, always someone who will say "it was better in the previous version", even back in HW. That's just how things are in online games.
    (1)
    Last edited by Halivel; 09-13-2025 at 09:22 PM.

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