Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 176
  1. #141
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Duuude007 View Post
    No need to talk down at me, I am aware at what was in the patch notes. The catch is, reps already said the hats will be 1.22a-accessable content. Whether the item exists in the dats or not.
    The others are in the .dats, but the Hamlet Cutter's Hat is the only one listed in the 1.22 patch notes. Why would that one be included and the others not if it's not available in the game yet?

    The only thing that was said about 1.22a is that the Fisher hat was to be added in 1.22a, which it will be along with the other Hamlets.

    Wanted to give you all a little peek at a new hat that is planned for introduction in patch 1.22a (which is scheduled for release on May 10th~). What could it be, where could it be from! STAY TUNED!
    Following that is a picture of the Fisher hat and only the Fisher hat.
    (0)

  2. #142
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Hat is a vanilla 1.22 theorycraft until someone gets it. Only gear with "militia" in the name has been seen in hamlet, and from the looks of it only by top 20's, via the captain.
    (0)

  3. #143
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Duuude007 View Post
    Hat is a vanilla 1.22 theorycraft until someone gets it. Only gear with "militia" in the name has been seen in hamlet, and from the looks of it only by top 20's, via the captain.
    Based on mooglebox it would suggest that said angler hat is indeed part of Hamlet.

    http://mooglebox.com/entries/hamlet-puller's-hat.php

    http://mooglebox.com/entries/hamlet-digger's-helmet.php

    http://mooglebox.com/entries/hamlet-cutter's-hat.php

    ---

    With that said I do hope they don't base it in each area that would be kinda dumb, then there would be no point for a botanist to supply LL/Ulda, a fisher Ulda/Gridi and Miner Gridi/LL because they wouldn't be able the obtain the rare/ex hat they are aiming for.

    Though my hopes are perhaps the hats are achievements you obtain for supplying all 3 areas since they are rare/ex it seems odd if they could be obtained through Hamlet, the only way I think it could be done is one you have to be top 20, but with that said what would happen if a crafter got said item..

    So it's quite possible that those hamlet head pieces for DoL are an achievement rather then something you obtain from fighting, otherwise the only way to obtain them would to be top 20 and get lucky enough to obtain it through the second reward. Since there is most likely no way it would ever be obtainable through the chest itself.
    (0)

  4. #144
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    They could activate 3 hamlet quests. Infact that seems pretty likely at this stage.
    (0)

  5. #145
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Duuude007 View Post
    I think you're still missing the point.

    The ONLY people who get that bonus chance from the captain are those people who are in the top 20 provisioning. Regardless of the defense score your party attains.

    The only way that a hamlet defense party seems to have over 0% chance at gear for everyone, is if all 8 members are in the top 20 provisioners.
    and you were missing my point
    we dont care about where the drops come from as long as we get them

    the runs im doing are 100% LS, so if we have 3 people in top 20, thats 3 people getting drops from captain

    unlike other shells whoi are all about business we are willing to share our drops so its not only for whoever is in top 20

  6. #146
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Platinumstorm View Post
    For the supply phase I spent an unhealthy 12-18 hours turning in botany items.
    Spent a unhealthy ammount of time doing game content and all I got was....well nothing.
    (1)

  7. #147
    Player

    Join Date
    Jul 2011
    Posts
    231
    its stupid, SE should take a note out of thier own book and just do it over again.

    /facepalm
    (0)

  8. #148
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sigmakan View Post
    This is true, but if you are DoM/DoW only and want a militia item from a hamlet that you arent a member of . . . kind shit out of luck :/
    Hi Signakan,

    Agreed.

    I'm all for rewarding dedicated Gatherers & Crafters for extraordinary efforts, but when the chasm is so wide (practically 0%) for anyone outside the Top 20 Contributors (and those that are DoW or DoM that aren't part of that nation's GC)), it's basically making the majority of players *not* want to participate in Hamlet Defense on the whole.

    There are a few ways that Yoshida-san and company could improve Hamlet Defense (the core battle & different conditions, etc. are fun and interesting), including:

    * Having a Point System: So everyone participating can earn Points, which can then be turned in for Militia Rewards.

    * Increasing the Drop Rate for Rewards for Everyone *slightly* (at least to a point where it's more discernible than a "practically 0%"-type feel right now).

    * Keep the "Second Chance at Rare Loot" for the Top 20 Provisioners for those dedicated at grinding it out. OR...

    * Use the OP's idea of having a Contribution Threshold that, once you reach that Threshold (for donations / contributions), you've earned that "Second Chance / Additional Chance" at Rare Loot.

    That way we still reward dedicated Gatherers and Crafters, and open it up to more than just the Top 20 players, and reduce the problem of unhealthy amount of gameplay to break the Top 20.

    And it incentivizes it so the entire server (all players) would feel like they weren't wasting their time in Hamlet Defense, unless they were in the Top 20 players for their entire server.
    (1)

  9. #149
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Ya know what I think i will just sell all my gathered items on the AH, make a load of gil and buy the item instead.

    I would rather pay 20 million for an item on the AH than spend 40 million in time and effort and not get the item.

    I find hamlet quite fun but its pretty broken at the moment, again as usual SE have no idea how to make content that rewards its players yet provides a sensible amount of challenge at the same time.

    * Having a Point System: So everyone participating can earn Points, which can then be turned in for Militia Rewards
    ^ This is how it should work.

    The way I see it is that hamlet will fall into obscurity more and more with each patch, SE will counter this with a nerf to hand ins and make it easier, by which time nobody will care any more.

    Resulting in content that was a waste of development time and money, this is and Garuda (being broken) is the very reason they need test servers, because SE's QA and testers just aren't up to the task.
    (1)
    Last edited by Jinko; 05-04-2012 at 02:51 AM.

  10. #150
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    It doesn't really help that an event like this that feels more informal, that the difficulty bar is pretty high for pick-up groups.
    (0)

Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast