I'm going to be frank this fear of no job left behind has constantly been undermining uniqueness and pushing job design to become worse and worse degrading slowly, while they try to hyper focus on mechs to compensate it becomes this game where once you've done a fight on one job, you might as well have done it on all jobs, Everyone loses when jobs are so boring and samey, instead of playing the "warrior" you are now generic tank number 4. Because the devs are so scared to even try to give jobs more unique niches.
The "community" your talking about is a subset of raiders who play at the highest level 90% of people doing savage content isn't going to lock out a Job due to it being less strong, as long as the clear is reasonable then people will usually accept it.
Casual and midcore players shouldn't suffer because the top 1% of players will always follow what's meta, they do it still now despite the differences in jobs being so small and meaningless (outside of picto early expansion). We deserve stuff to actually enjoy, a more diverse job system that can cater to different playstyles is needed for the future of the games health, accepting our current system for jobs being so one note and generic has been one of the big reasons why people are losing interest.
I also don't get a "spec" system fixes everything I think job design in a baseline needs to be fixed... Though It can open a lot more of complexity to people who want/seek that out in the job system.
Most games with a multi job system realise that class/job design is just as important as encounter, when you only focus encounters you only got half of a system.



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