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Thread: RE: Sage Design

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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Carighan View Post
    I mean, that a movement ability is used for movement sounds smart design to me? A big issue of most DPS jobs is how they use their movement tools rotationally instead of for movement ,after all.
    It’s an uptime management action in theory; you use it to avoid losing damage you would otherwise lose if you have to run far and don’t have a reason to cast your DOT. But outside your initial three casts, you only get it after you’ve already lost damage by casting your barriers which is a bit counter intuitive.

    If barriers are a necessity then sure, it can help you avoid losing even more damage, but Sage is designed to heal almost entirely with their OGCD. Every other heal except Pneuma is weaved, and Pneuma is DPS neutral, so in practice, you really shouldn’t need your barrier spells in a lot of encounters. I’ve heard DT has gotten faster with its mechanics, so perhaps in harder difficulties it sees more use, especially when progging.

    Toxikon being an uptime tool wouldn’t be so unremarkable if you generated Addersting in more ways than casting heals you rarely ever need. Make your DOT generate 1 each time you reapply it for example. That would feel thematic since Toxikon is a reference to poison-tipped arrows, and that would raise Toxikon up significantly in my opinion. If Sage also needed it for weaving OGCDs, that would also give it a lot of interesting use cases, but since Dosis just had to have a 1.5 second cast and every cast is a weave window, we can’t have spells designed for enabling weaving since there’s no point.
    (2)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,904
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s an uptime management action in theory; you use it to avoid losing damage you would otherwise lose if you have to run far and don’t have a reason to cast your DOT. But outside your initial three casts, you only get it after you’ve already lost damage by casting your barriers which is a bit counter intuitive.
    Supporters actually spending actions on support instead of something that's not the main reason for their role (damage) sounds... smart design to me? A big issue of most healing in FFXIV is how you never really heal, but that's a fight-design problem not a class-design one. The classes have fairly deep and expansive healing kits that they never need.
    (0)