Just delete the entire role at this point and start again.
Call it ‘Support DPS’ or ‘Recovery DPS’, ‘Green DPS’, I don’t care, just stop mis-selling what it actually is.



Just delete the entire role at this point and start again.
Call it ‘Support DPS’ or ‘Recovery DPS’, ‘Green DPS’, I don’t care, just stop mis-selling what it actually is.
Last edited by Connor; 07-02-2025 at 10:11 PM.

Don't care what wow players say. Healing and only healing is fundamentally stupid. Contribute to the clear and quit trying to get carried. If you want a role that just tops off green bars you're better off deleting the role and adding a top off bot to the party. Stormblood healing was peak and you guys ruined it. Now it's just mash glare and occasional dia. I can't even spread dots on scholar anymore because the devs catered to smooth brains who just wanna see hp go up. Get your trash opinion on what healer should out of this game.


Ironically, if you're in sprout gear/lvl ranges and doing ARR dungeons, you'll spend much more time healing than you would in an endgame dungeon/trial. Makes me go crazy. Every time I try to get a friend into healing I'm like "look, it's hard now, but it gets so much easier later. Trust me on this one."
How would a group of people who tend to have and favor far, far more intensity than XIV's healers tend to have access and who equally DPS when able (and may even have heals that specifically require DPSing via a damage kit more complex than ours)... have ruined / dumbed down our offensive capacities???Don't care what wow players say. Healing and only healing is fundamentally stupid. Contribute to the clear and quit trying to get carried. If you want a role that just tops off green bars you're better off deleting the role and adding a top off bot to the party. Stormblood healing was peak and you guys ruined it.
The OP is bait that may as well carry its own giant label as such.
Yes, far more healing is required in WoW, but it's also damn near impossible to avoid non-healing kit -- which is also deeper than is offered here anyways.
HP goes up fine without having catered to people who want to have more space for GCD healing. We have far more room for offensive GCDs than we ever had pre-Shadowbringers and yet simultaneously also the greatest relative punishment for missing an filler attack GCD we've ever had.I can't even spread dots on scholar anymore because the devs catered to smooth brains who just wanna see hp go up.
The two directions of change (less offensive kit and more punishment for not using it atop less GCD healing being necessary) are not sanely reconcilable.
Again, ignore the bait. "Princess healers" have been by and large an XIV since 1.x/ARR; no xenophobia is required to explain their presence. More importantly, though, the changes would be nonsensical even if trying to pander to them, as the changes have only obliged healers to be more and more miserly with GCD heals / punished them more for using a good quarter of their kit while shrinking the part that --through its CDs and DoTs-- previously reduced the throughput penalty of using that quarter of the kit.
Last edited by Shurrikhan; 09-10-2025 at 03:56 PM.


How would you know how only healing feels, btw?Don't care what wow players say. Healing and only healing is fundamentally stupid. Contribute to the clear and quit trying to get carried. If you want a role that just tops off green bars you're better off deleting the role and adding a top off bot to the party. Stormblood healing was peak and you guys ruined it. Now it's just mash glare and occasional dia. I can't even spread dots on scholar anymore because the devs catered to smooth brains who just wanna see hp go up. Get your trash opinion on what healer should out of this game.

Because I know how it felt to have a kit that had me think about how I can approach a fights mechanics in more ways than how can I top people off. I miss thinking about if I wanna use long ranged spells until I can reapply miasma2 at melee range for triple dot uptime. If healing skills weren't so 1 dimensional in ff14 maybe I wouldn't mind 99% of new buttons we get every expansion since 2017 being more throw away ogcd instant heals with slightly different flavors. The only healing spell added that was genuinely interesting to me was macrocosmos because it makes you learn how much damage ur gonna take in when as well as let's you think about when to best use the skill for mobility + damage + healing.
Kind of how Blue Mage healers operate. Of course you still fill in void gcds with your nuke, but you spend a good chunk of them with gcd healing, especially with the BLU tanks being so squishy.
I think DPSing as a healer in XIV should be tied to resource generating for oGCDs and MP replenishment, but also that ogcds had a MP cost and you actually needed gcd healing sometimes to fill in the requirements.

I've just accepted that isn't going to happen and want them to just go back to making us green dps. At least that way I can have fun on the role in the game that has no idea how to design them


I don't think being bored by 4 buttons is better than being bored by 2 buttons, sorry. Devs ought to get stuff fixed, not change the flavor of the symptoms from strawberry to watermelon.
Last edited by Carighan; 09-12-2025 at 06:50 PM.
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