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  1. #31
    Player
    Naychan's Avatar
    登録日
    2018/04/12
    Location
    Gridania
    投稿
    206
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    学者 Lv 100
    Because 95% of the content only needs light heals (if any heals at all) and standing there doing nothing is wasteful & boring. I cant imagine just sitting there in ffxiv and wait for somebody to take damage (long pulls with bad players). But healers are stupid broken for most content due to them farming out our abilities to others. Most Tanks can self sustain though most fights w/o heals at all. With the right dps classes you can leave the healer on the bench and add a 3rd dps. I am NOT a top tier raider and neither are my friends and we run w/o a healer quite often. Which sucks because I enjoy playing support classes. But to answer your question they are not berserk they are just bored to death and trying to stay awake, yet sadly with that complicated rotation for dps 111111111113111111111111 most of them end up taking a nap anyways.
    (2)

  2. #32
    Player
    GrimGale's Avatar
    登録日
    2013/09/20
    投稿
    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    学者 Lv 100
    I argue that the charm/appeal of FFXIV's healer design was finding the balance between doing DPS and Healing. Knowing your healing kit rewards you (Or at least should reward you) with more time to deal damage thus contribute further to the party's progress.
    In themselves healing kits in general are very very bland. Mechanically they barely have interesting mechanics: GCD healing is as basic and simple as it gets. Cast spell, it heals target. Cast AoE spell it heals party. It's always point blank/targeted spells. Same cast time, almost identical potency between healers. In terms of of GCD usage, healers are very boring. Sustain healing would be as dull as DPS is.
    That's why a lot of people point out the over abundance of powerful oGCDs that can take the brunt of the healing to be a design problem.

    The tragedy of healer design is that your reward for healing optimally and efficiently making use of all your tools is more Glare spam.

    In any case, I still personally want some more filler dps GCD variety. The pruning of our DPS kit is honestly unacceptable. They removed interesting interactions/trade offs and replaced them with more redundant tools, which incidentally only free our healing GCD tools to replace them with more Glarebroil spam. I find balancing DPS and Healing to be the best showcasing of a healer's ability. I wish this gameplay was more interesting rather than always defaulting the one boring and repetitive single damage attack we have.
    (7)

  3. #33
    Player
    Alice_Rivers's Avatar
    登録日
    2024/07/21
    投稿
    450
    Character
    Alice Rivers
    World
    Omega
    Main Class
    白魔道士 Lv 100
    I used to feel like doing more dps was a reward for being good at healing but after a few years and tanks increasingly taking my job away it's flipped, healing has become my reward for people doing stupid stuff and the tank being incompetent, it's anathema to the role of "healer".
    (2)

  4. #34
    Player
    Nero-Voidstails's Avatar
    登録日
    2023/11/01
    投稿
    547
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    ガンブレイカー Lv 100
    I think that some healers need a rework sage is one of them to fit a offensive healer sch should have more debuff to give to enemies, whm should have more buff defensive one and be stronger against undead and astro should be a mix better sch and whm but with more dots
    (0)

  5. #35
    Player
    miraidensetsu's Avatar
    登録日
    2017/06/15
    Location
    Gridania
    投稿
    569
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    幻術士 Lv 100
    Quote 引用元:Rithy255 投稿を閲覧
    Trust me a tank it's really not much better for us rotation wise.

    spamming 1, 2, 3 and burst buttons is not interesting compared to things that could be added to healers like Procs, more dot timers ect.
    Way more interesting than what healers have.
    (4)

  6. #36
    Player
    miraidensetsu's Avatar
    登録日
    2017/06/15
    Location
    Gridania
    投稿
    569
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    幻術士 Lv 100
    Quote 引用元:Carighan 投稿を閲覧
    In fact, if need I'd rather have all healing be GCDs and all damage be oGCDs. At least that way around it'd "feel" more like you're a healer, even if the net result were entirely the same output.
    For me, Healers would receive a damage rotation. Not very complex, something like what SMN does. And its damage should be on par with the weaker DPS (something tanks also should be able to do). But all heals, all support (mits, shields, regens, buffs, etc) are now GCD. And all spells uses MP, specially attacks (alas, I think everyone should use MP to do their attacks, even melee DPS should go OOM if he's too aggressive, but that is another talk).

    It will make every heal DPS negative, true. But it's the heal price.
    (0)

  7. #37
    Player
    NYCLouisGamer's Avatar
    登録日
    2021/04/27
    投稿
    72
    Character
    Nyclouisgamer Alto
    World
    Golem
    Main Class
    占星術師 Lv 57
    Quote 引用元:Towns 投稿を閲覧
    Unless you’re basically not playing, there isn’t a single healer in retail WoW that isn’t also doing damage.
    That's false. You can admit where WoW is better than FFXIV. Healers in WoW do damage as a secondary function. They are primarily healing, and they squeeze in some DPS when they can for optimization and fun. You cannot do an instance in WoW without a healer. And I mean in general, so please don't come at me with 0.0001% edge cases where a WoW healer isn't needed.

    On the other hand, people regularly discuss how FFXIV is the reverse and healing is considered optimization. You can fairly easily do FFXIV instances without a dedicated healer. FFXIV doesn't have a trinity. It has a dyad. If you play as a tank or DPS, this game can be a lot of fun!
    (0)

  8. #38
    Player
    Carighan's Avatar
    登録日
    2018/04/09
    投稿
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    占星術師 Lv 100
    Quote 引用元:NYCLouisGamer 投稿を閲覧
    That's false. You can admit where WoW is better than FFXIV. Healers in WoW do damage as a secondary function. They are primarily healing, and they squeeze in some DPS when they can for optimization and fun. You cannot do an instance in WoW without a healer. And I mean in general, so please don't come at me with 0.0001% edge cases where a WoW healer isn't needed.

    On the other hand, people regularly discuss how FFXIV is the reverse and healing is considered optimization. You can fairly easily do FFXIV instances without a dedicated healer. FFXIV doesn't have a trinity. It has a dyad. If you play as a tank or DPS, this game can be a lot of fun!
    This is true, and I wouldn't even mind it if they steered the game hard into a GW2-like direction where everyone is just "DPS-and-X". But that also means that like in GW2, the vast majority of each job's arsenal should be devoted to DPS. Something the tanks get to enjoy, just not the healers, who are saddled with 20+ healing buttons when - given some rebalancing - 3-4 would easily be enough given the anemic healing requirements even the tougher raids have.
    (2)

  9. #39
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:Towns 投稿を閲覧
    Unless you’re basically not playing, there isn’t a single healer in retail WoW that isn’t also doing damage.
    Quote 引用元:NYCLouisGamer 投稿を閲覧
    That's false.
    It's not. I've played each in all but mythic raids. We do damage whenever able. 3 healers' heading kits can't even access anywhere from a large portion to a majority of their functionality without said damage-dealing.

    I realize that your response to what you started your post by quoting has little to do with the majority of your post, and I could agree with that remainder easily enough, but why even bother with the non-sequitor, let alone one that's obviously wrong?

    Even then, though, healing (as with any other output) is never considered an "optimization" except in terms of the long-term / least-capped output thereby possible, which is virtually always damage because virtually all fights are ended through damage. I.e., unless the encounter ends from healing something or straight up surviving for X time or moving from A to B, etc., optimizing healing can only ever produce, and have its value measured by, increased damage. That can be my letting someone greed, buffs, uptime, direct damage, or whatever other means, but it's still about damage. (Even keeping people alive... is for the damage. And if you'd clear faster by letting someone die at a certain point, that becomes optimal per the point of healing, which is still that longest-term output.)

    That's the case for every MMO, so long as the win conditions are the same.
    (2)
    2025/03/29 01:49; Shurrikhan が最後に編集

  10. #40
    Player
    Nero-Voidstails's Avatar
    登録日
    2023/11/01
    投稿
    547
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    ガンブレイカー Lv 100
    Quote 引用元:SubmarineAlt 投稿を閲覧
    I want you to explain, in proper sentences and with proper grammar, why Bloodbath on Melees is a problem. Nothing else. Specifically Bloodbath. I want you to detail why Bloodbath needs to be removed. I want numbers. I want reasoning. I want scenerios that you have seen and experienced.

    You called for all dps heals to be removed, and I'm asking about 1 specific one. I'd like your reasoning. Can't wait to hear it.
    sorry if English isn't my first language there and I also never mention bloodbath because well it is no broken in the slightest but again I forgot that most of this community isn't really great so I will pass and please learn to be kind instead. Not everyone is perfect at everything
    (0)

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